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More effective C++ : 35 new ways to improve your programs and designs / Scott Meyers

By: Meyers, Scott (Scott Douglas).
Series: Addison-Wesley professional computing series. Publisher: Reading, Mass. : Addison-Wesley, c1996Description: xv, 318 p. ; 24 cm.ISBN: 020163371X.Subject(s): C++ (Computer program language)DDC classification: 005.133
Contents:
- Item 34. Understand how to combine C++ and C in the same program. Item 35. Familiarize yourself with the language standard. - Recommended Reading. - An auto_ptr Implementation. - General Index. - Index of Example Classes, Functions, and Templates.
Acknowledgments. - Introduction. - Basics. - 1. Item 1. Distinguish between pointers and references. Item 2. Prefer C+++-style casts. Item 3 Never treat arrays polymorphically. Item 4 Avoid gratuitous default constructors. - Operators. Item 5. Be wary of user-defined conversion functions. Item 6 Distinguish between prefix and postfix forms of increment and decrement operators. Item 7. Never overload &&, | |, or, . Item 8. Understand the different meanings of new and delete. - Exceptions. Item 9. Use destructors to prevent resource leaks. Item 10. Prevent resource leaks in constructors. Item 11. Prevent exceptions from leaving destructors. Item 12. Understand how throwing an exception differs from passing a parameter or calling a virtual function Item 13. Catch exceptions by reference. Item 14. Use exception specifications judiciously. Item 15. Understand the costs of exception handling. - Efficiency. Item 16. Remember the 80-20 rule. Item 17. Consider using lazy evaluation. Item 18. Amortize the cost of expected computations. Item 19. Understand the origin of temporary objects. Item 20. Facilitate the return value optimization. Item 21. Overload to avoid implicit type conversions. Item 22. Consider using op= instead of stand-alone op Item. 23. Consider alternative libraries. Item. 24. Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI. - Techniques. Item. 25. Virtualizing constructors and non-member functions. Item 26. Limiting the number of objects of a class. Item 27. Requiring or prohibiting heap-based objects. Item. 28. Smart pointers. Item. 29. Reference counting. Item 30. Proxy classes. Item. 31. Making functions virtual with respect to more than one object. - Miscellany. Item. 32. Program in the future tense. Item 33. Make non-leaf classes abstract.
Summary: This book shows how to design and implement C++ software that is more effective : more likely to behave correctly ; more robust in the face of exception ; more efficient ; more portable ; makes better use of language features ; adapts to change more gracefully ; works better in a mixed-language environment ; is easier to use correctly ; is harder to use incorrectly. - Introduction
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 1, TierNo 2, BayNo 1

005.133 MEY (Browse shelf) 1 Available SOCIT,15010,03,GR 5000115878
Main Collection Taylor's Library-TU

Floor 3, Shelf 1, Side 2, TierNo 2, BayNo 1

005.133 MEY (Browse shelf) 1 Available SOCIT,15010,03,GR 5000039286

- Item 34. Understand how to combine C++ and C in the same program. Item 35. Familiarize yourself with the language standard. - Recommended Reading. - An auto_ptr Implementation. - General Index. - Index of Example Classes, Functions, and Templates.

Acknowledgments. - Introduction. - Basics. - 1. Item 1. Distinguish between pointers and references. Item 2. Prefer C+++-style casts. Item 3 Never treat arrays polymorphically. Item 4 Avoid gratuitous default constructors. - Operators. Item 5. Be wary of user-defined conversion functions. Item 6 Distinguish between prefix and postfix forms of increment and decrement operators. Item 7. Never overload &&, | |, or, . Item 8. Understand the different meanings of new and delete. - Exceptions. Item 9. Use destructors to prevent resource leaks. Item 10. Prevent resource leaks in constructors. Item 11. Prevent exceptions from leaving destructors. Item 12. Understand how throwing an exception differs from passing a parameter or calling a virtual function Item 13. Catch exceptions by reference. Item 14. Use exception specifications judiciously. Item 15. Understand the costs of exception handling. - Efficiency. Item 16. Remember the 80-20 rule. Item 17. Consider using lazy evaluation. Item 18. Amortize the cost of expected computations. Item 19. Understand the origin of temporary objects. Item 20. Facilitate the return value optimization. Item 21. Overload to avoid implicit type conversions. Item 22. Consider using op= instead of stand-alone op Item. 23. Consider alternative libraries. Item. 24. Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI. - Techniques. Item. 25. Virtualizing constructors and non-member functions. Item 26. Limiting the number of objects of a class. Item 27. Requiring or prohibiting heap-based objects. Item. 28. Smart pointers. Item. 29. Reference counting. Item 30. Proxy classes. Item. 31. Making functions virtual with respect to more than one object. - Miscellany. Item. 32. Program in the future tense. Item 33. Make non-leaf classes abstract.

This book shows how to design and implement C++ software that is more effective : more likely to behave correctly ; more robust in the face of exception ; more efficient ; more portable ; makes better use of language features ; adapts to change more gracefully ; works better in a mixed-language environment ; is easier to use correctly ; is harder to use incorrectly. - Introduction