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Beginning programming with Java for dummies / by Barry Burd.

By: Burd, Barry.
Series: --For dummies. Publisher: Hoboken, N.J. : Wiley, c2005Edition: 2nd ed.Description: xvi, 390 p. ; 24 cm.ISBN: 0764588745 (pbk.).Subject(s): Java (Computer program language)DDC classification: 005.133
Contents:
Introduction -- Part I: Revving up: 1. Getting started - 2. Setting up your computer - 3. Running programs -- Part II: Writing your own Java programs: 4. Exploring the parts of a program - 5. Composing a program - 6. Using the building blocks: varibles, values, and types - 7. Numbers and types - 8. Numbers? who needs numbers? -- Part III: Controlling the flow - 9. Forks in the road - 10. Which way did he go? - 11. How to flick a virtual switch - 12. Around and around it goes - 13. Piles of files: dealing with information overload - 14. Creating loops within loops - 15. The old runaround -- Part IV: Using program units: 16. Using loops and arrays - 17. Programming with objects and classes - 18. Using methods and variables from a Java class - 19. Creating new Java methods - 20. Oooey GUI was a worm -- Part V: The part of tens: 21. Ten sets of web links - 22. Ten useful classes in the Java API - Index.
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 2, TierNo 5, BayNo 5

005.133 BUR (Browse shelf) 1 Available SOCIT,15008,03,GR 5000043410

Includes index.

Introduction -- Part I: Revving up: 1. Getting started - 2. Setting up your computer - 3. Running programs -- Part II: Writing your own Java programs: 4. Exploring the parts of a program - 5. Composing a program - 6. Using the building blocks: varibles, values, and types - 7. Numbers and types - 8. Numbers? who needs numbers? -- Part III: Controlling the flow - 9. Forks in the road - 10. Which way did he go? - 11. How to flick a virtual switch - 12. Around and around it goes - 13. Piles of files: dealing with information overload - 14. Creating loops within loops - 15. The old runaround -- Part IV: Using program units: 16. Using loops and arrays - 17. Programming with objects and classes - 18. Using methods and variables from a Java class - 19. Creating new Java methods - 20. Oooey GUI was a worm -- Part V: The part of tens: 21. Ten sets of web links - 22. Ten useful classes in the Java API - Index.