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Special effects game programming with DirectX / Mason McCuskey

By: McCuskey, Mason.
Series: The Premier Press game development series. Publisher: [Indianapolis, Ind.] : Premier Press, c2002Description: xliv, 913 p. : ill. ; 24 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 1931841063.Subject(s): DirectX | Computer games -- ProgrammingDDC classification: 794.8167768
Contents:
Introduction. - Pt. 1. The basics. - Ch. 1. An introduction to Windows programming. - Ch. 2. Advanced Win32 API programming. - Ch. 3. DirectX. - Ch. 4. 3D Math. - Ch. 5. 3D concepts. - Ch. 6. An introduction to DirectGraphics. - Ch. 7. Lighting. - Ch. 8. Basic texturing. - Ch. 9. Advanced texturing. - Ch. 10. Vertex and Pixel Shaders. - Pt. 2. 2D effects. - Ch. 11. Fire. - Ch. 12. 2D water. - Ch. 13. Image feedback. - Ch. 14. Image Warping. - Ch. 15. Clouds. - Ch. 16. Blurs and other forms of image manipulation. - Ch. 17. Fades, wipes, and other transitions. - Pt. 3. 3D effects. - Ch. 18. Rain, smoke, magic, and more: The joy of particle systems. - Ch. 19. Advanced particle systems. - Ch. 20. Explosion. - Ch. 21. Guns and projectiles. - Ch. 22. Lens flares. - Ch. 23. 3D water. - Ch. 24. Vertex and Pixel Shader effects. - Conclusion. - Appendix A : Advanced C++ and STL. - Appendix B : Introduction to DevStudio. - Appendix C : What's on the CD? - Index.
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Accompanying Material (Media Resource) TU External Storage-LCS
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Introduction. - Pt. 1. The basics. - Ch. 1. An introduction to Windows programming. - Ch. 2. Advanced Win32 API programming. - Ch. 3. DirectX. - Ch. 4. 3D Math. - Ch. 5. 3D concepts. - Ch. 6. An introduction to DirectGraphics. - Ch. 7. Lighting. - Ch. 8. Basic texturing. - Ch. 9. Advanced texturing. - Ch. 10. Vertex and Pixel Shaders. - Pt. 2. 2D effects. - Ch. 11. Fire. - Ch. 12. 2D water. - Ch. 13. Image feedback. - Ch. 14. Image Warping. - Ch. 15. Clouds. - Ch. 16. Blurs and other forms of image manipulation. - Ch. 17. Fades, wipes, and other transitions. - Pt. 3. 3D effects. - Ch. 18. Rain, smoke, magic, and more: The joy of particle systems. - Ch. 19. Advanced particle systems. - Ch. 20. Explosion. - Ch. 21. Guns and projectiles. - Ch. 22. Lens flares. - Ch. 23. 3D water. - Ch. 24. Vertex and Pixel Shader effects. - Conclusion. - Appendix A : Advanced C++ and STL. - Appendix B : Introduction to DevStudio. - Appendix C : What's on the CD? - Index.