Game Development [videorecording] / Heather Maxwell Chandler.
By: Chandler, Heather Maxwell.
Series: Ebook lectures: Publisher: Sudbury : Jones and Bartlett Publications, c2010Description: 1 videodisc (214 min.) : sd., col. ; 4 3/4 in.ISBN: 9780763776350.Subject(s): Computer games -- ProgrammingDDC classification: 794.81526Item type | Current location | Call number | Vol info | Copy number | Status | Notes | Date due | Barcode |
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Media Resources | Taylor's Library-TU | 794.81526 CHA (Browse shelf) | DVD | 1 | Available | SOCIT,15008,01,GR | 1001013007 |
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794.81526 BUS 2010 Mastering Unreal technology / | 794.81526 BUS 2010 Mastering Unreal technology / | 794.81526 CAW 2009 Microsoft XNA game studio creator's guide / | 794.81526 CHA Game Development | 794.81526 CHA The game production handbook / | 794.81526 CHA The game production handbook / | 794.81526 COR 2011 Unreal development kit game programming with unrealscript : |
Part 1 Game industry overview -- Part 2 Game development teams -- Part 3 Pre-production -- Part 4 Production, testing, post-production -- Part 5 Enhanced influences
"Designed for mastering the basics of game development through self-study without the use of printed books, these full length lectures on DVD provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the internet. The lectures are geared toward students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview of the game development process, including games, ratings, team roles (e.g., programmers, artists, and designers), pre-production, production, testing, and information on how game developers, game publishers, marketing sales, and public relations all work together to release a game.-- Back cover