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3D game programming all in one / Kenneth C. Finney.

By: Finney, Kenneth C.
Publisher: Boston, MA : Thomson/Course Technology, c2007Edition: 2nd ed.Description: 1085 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 9781598632668 (pbk.); 1598632663 (pbk.).Other title: Three D game programming all in one.Subject(s): Computer games -- Programming | Computer graphicsDDC classification: 794.81526
Contents:
Ch 1. Introduction to 3D game development - Ch 2. Introduction to programming - Ch 3. 3D programming concepts - Ch 4. Game programming - Ch 5. Game play - Ch 6. Network - Ch 7. Common scripts - Ch 8. Introduction to textures - Ch 9. Skins - Ch 10. Creating GUI elements - Ch 11. Structural material textures - Ch 12. Terrains - 13. Introduction to modeling with milkshape - Ch 14. Making a character model - Ch 15. Making a vehicle model - Ch 16. Making weapons and items - Ch 17. Making structures - Ch 18. Making the game world environment - Ch 19. Creating and programming sound - Ch 20. Game sound and music - Ch 21. Creating the game mission - Ch 22. The game server - Ch 23. The game client - Ch 24. The end game - Appendix A. The torque reference - Appendix B. Additional resources - Appendix C. Game development tool reference - Appendix D. map2dif_plus_plus reference - Appendix E. GNU general public license - Index.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Accompanying Material (Media Resource) TU External Storage-LCS
794.81526 FIN (Browse shelf) 1 Available SOCIT,15008,03,CL 1001010740 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Includes index.

Ch 1. Introduction to 3D game development - Ch 2. Introduction to programming - Ch 3. 3D programming concepts - Ch 4. Game programming - Ch 5. Game play - Ch 6. Network - Ch 7. Common scripts - Ch 8. Introduction to textures - Ch 9. Skins - Ch 10. Creating GUI elements - Ch 11. Structural material textures - Ch 12. Terrains - 13. Introduction to modeling with milkshape - Ch 14. Making a character model - Ch 15. Making a vehicle model - Ch 16. Making weapons and items - Ch 17. Making structures - Ch 18. Making the game world environment - Ch 19. Creating and programming sound - Ch 20. Game sound and music - Ch 21. Creating the game mission - Ch 22. The game server - Ch 23. The game client - Ch 24. The end game - Appendix A. The torque reference - Appendix B. Additional resources - Appendix C. Game development tool reference - Appendix D. map2dif_plus_plus reference - Appendix E. GNU general public license - Index.