Game programming golden rules [electronic resource] / Martin Brownlow.
By: Brownlow, Martin.
Contributor(s): ebrary, Inc
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Publisher: Hingham, Mass. : Charles River Media, 2004Edition: 1st ed.Description: xvii, 318 p. : ill. ; 23 cm.Subject(s): Computer games -- Programming![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current location | Call number | Status | Date due | Barcode |
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794.8/1711 (Browse shelf) | Available |
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794.8/16693 Real-time 3D terrain engines using C++ and and DirectX 9 | 794.8/16786 Macromedia Flash MX 2004 game development | 794.8/168 Game development with ActionScript | 794.8/1711 Game programming golden rules | 794.8 23 A theory of fun for game design / | 794.8 AUS 2014 Game design / | 794.8 AUW 2012 Game design secrets : |
Includes index.
TSLHHL
Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.