TY - BOOK AU - Yuzwa,Erik TI - Game programming in C++ SN - 1584504323 (pbk. with cd : alk. paper) U1 - 005.133 PY - 2006/// CY - Hingham, MA PB - Charles River Media KW - Computer games KW - Programming KW - C++ (Computer program language) N1 - Includes index; 1. Game technologies - 2. Design fundamentals - 3. Introduction to SDL and windows - 4. Introduction to the peon engine - 5. Graphics programming - 6. Creating an openGL renderer - 7. More openGL techniques - 8. Scene geometry management - 9. Graphics timebox - 10. Working with input devices - 11. Working with sound - 12. Input and sound timebox - 13. Collision detection and physics techniques - 14. Introduction to networking - 15. Networking timebox - 16. Introduction to models - 17. Animation and special effects - 18. Introduction to the openGL shading language (GLSL) - 19. Introduction to scripting - 20. Polish timebox - 21. Finishing tips and tricks ER -