TY - BOOK AU - Junker,Gregory TI - Pro OGRE 3D programming T2 - The expert's voice in open source SN - 9781590597101 (hbk.) U1 - 794.81526 PY - 2006/// CY - Berkeley, Calif., New York PB - Apress, Distributed to the book trade worldwide by Springer-Verlag KW - Computer games KW - Programming KW - Computer graphics N1 - Includes index; 1. What is this Ogre? - 2. Capturing the beast - 3. Ogre Design overview - 4. Ogre first steps - 5. Ogre scene management - 6. Ogre materials - 7. Resource management - 8. Ogre render targets - 9. Animation - 10. Billboards and particles - 11. Dynamic shadows - 12. Ogre 2D and compositing - Appendix ER -