TY - BOOK AU - Foley,James D. TI - Computer graphics: principles and practice SN - 0201848406 U1 - 006.66 PY - 1987/// CY - Reading, Mass. PB - Addison-Wesley Pub. Co KW - Computer graphics N1 - Reprinted with corrections, July 1997; Ch. 1. Introduction. - Ch. 2. Programming in the simple raster graphics package (SRGP). - Ch. 3. Basic raster graphics algorithms for drawing 2D primitives. - Ch. 4. Graphics hardware. - Ch. 5. Geometrical transformations. - Ch. 6. Viewing in 3D. - Ch 7. Object hierarchy and simple phigs (SPHIGS). - Ch. 8. Input devices, interaction techniques, and interaction tasks. - Ch. 9. Dialogue design. - Ch. 10. User interface software. - Ch. 11. Representing curves and surfaces. - Ch. 12. Solid modeling. - Ch. 13. Achromatic and colored light. - Ch. 14. The quest for visual realism. - Ch. 15. Visible-surface determination. - Ch. 16. Illumination and shading. - Ch. 17. Image manipulation and storage. - Ch. 18. Advanced raster graphics architecture. - Ch. 19. Advanced geometric and raster algorithms. Ch. 20. Advanced modeling techniques. - Ch. 21. Animation. - Appendix : Mathematics for computer graphics. - Bibliography. - Index ER -