TY - BOOK AU - Mortier,Shamms TI - 3D Studio MAX: building complex models SN - 1584500298 U1 - 006.696 PY - 2001/// CY - Rockland, Mass. PB - Charles River Media KW - 3D studio KW - Computer animation KW - Computer graphics N1 - "Compatible with versions 3.1 and 4.0" - Cover; Foreword. - Introduction. - Section A. Internal Modeling Tools. - Ch. 1. Basic Training. - Ch. 2. Splinediferous. - Ch. 3. Lofty Ambitions. - Ch. 4. Compound Interest. - Ch. 5. Patching Reality. - Section B. Plug-Ins Bazaar. - Ch. 6. Surf's Up!. - Ch. 7. Digimation Nation. - Ch. 8. Sisyphus Succeeds. - Ch. 9. The Nature Of Things. - Section C. Shareware/Freeware Modeling Plug-Ins. - Ch. 10. On The Port Side. - Ch. 11. Plug-Ins Are Free At MAX3D. - Ch. 12. The Corner Cafe. - Section D. Particle System Modeling. - Ch. 13. Sisyphus Climbs Again. - Ch. 14. Particulate Matters. - Section E. Modeling With Fire And Light. - Ch. 15. Four Bright Spots. - Section F. Twisted Reality. - Ch. 16. Modify Me. - Ch. 17. Plugging The Gaps. - Ch. 18. Array's & Warps. - Section G. Shaking Hands. - Ch. 19. No Software Is An Island. - Ch. 20. Real Illusions. - Ch. 21. CDs Galore. - Section H. Miracles With Matherials. - Ch. 22. The Material World. - Ch. 23. Gimmee That Plug. - Ch. 24. Deeper Than Paint. - I. Render My World. - Ch. 25. Picture Perfect. - Section J. Color Plate Details. - Ch. 26. In The Gallery. - Appendix A. What's on the CD?. - Appendix B. Contributor Biographies. - Index; Accompanied by : 1 computer optical disc (4 3/4 in.) N2 - 3D Studio Max: Building Complex Models focuses on major areas of modeling, enabling users to conquer a significant set of tools before moving onto the next. The in-depth coverage of this key aspect ensures that new and experienced users can successfully conquer all of Max's modeling tools. All internal modelling options and numerous plug-ins thoroughly covered through a variety of tutorials, including four very detailed projects that integrate an array of skills, tools, and techniques. The book details how to use the additional Material Creation and Management tools including the Displacement Mapping Channel, the Digimation Texture Lab and MaxMatter plug-ins. Additionally, the widely-used Right Hemisphere's Deep Paint 3D and Darkling Simulations Simbiont Max are covered in detail. - Back cover ER -