TY - BOOK AU - Mohler,James L. TI - Flash 5: graphics, animation, and interactivity SN - 076682909X U1 - 006.696 PY - 2001/// CY - Albany, N.Y. PB - Onword Press KW - Flash (Computer file) KW - Computer animation KW - Computer graphics KW - Web sites KW - Design N1 - Introduction. - Pt. 1. The Application. Ch. 1. Flash on the Horizon. Ch. 2. Getting Familiar with Flash. Ch. 3. Drawing and Painting Tools. Ch. 4. Cel and Keyframe Animation. Ch. 5. Symbols and Libraries. Ch. 6. An Introduction to Actions. Ch. 7. Adding the Aural Element. Ch. 8. Exploring Scenes and Multilevel Movies. Ch. 9. Testing, Integration, and Distribution. - Pt. 2. The Implementation. Ch. 10. Creating Preload Sequences. Ch. 11. 3D Animations and Flash. Ch. 12. Creating Animated Effects. Ch. 13. Understanding ActionScript. Ch. 14. Interactive Techniques and Smart Clips. Ch.16. Flash Player Methods and Browser Scripting. - Glossary. - Appendix A : Understanding Bandwidth and Data Rate. - Appendix B : Design Sizes for Web Browsers. - Appendix C : Hexadecimal Color. - Appendix D : Other Macromedia Tools. - Appendix E : Embedding Quick Time Files. - Appendix F : Configuring Your Server. - Appendix G : Key Code Values. - Appendix H : About the Companion CD-ROM. - Index; Accompanied by : 1 computer optical disc (4 3/4 in.) N2 - Flash 5 : Graphics, Animation & Interactivity shows the reader how to integrate and use Flash on website. All of the latest features are covered, with applied exercises to help to integrate what the readers have read. In addition to complete coverage of the new features, chapters are devoted to preloaders, 3D animation, interactive controls, Action-Script, and FlashScript. - Back cover ER -