Chismar, John P.

3ds Max 4 media animation / by John P. Chismar. - Indianapolis, Ind. : New Riders, c2001. - xviii, 570 p. : ill. ; 23 cm + 1 electronic optical disc (CD-ROM) (4 3/4 in.)

Introduction. - Pt. 1. Funhouse. 1. Erecting the Simple Billboard Objects. 2. Finishing the Billboard. 3. Creating the Funhouse Environment and Special Effects. 4. Finishing the Funhouse Animation. - Pt. 2. 2002 Vote Machine. 5. Building the Vote Machine. 6. Assembling the 2002 Vote Machine. 7. Adding Materials to the Vote Machine and Creating the Environment. 8. Animating and Rendering the 2002 Vote Machine. - Pt. 3. TV 3 News Open. 9. Creating the Globe Environment. 10. Animating the Globe Environmen. 11. Finishing the TV 3 News Open Project. - Pt. 4. Real World Case Studies. Real World Case Study 1: The Millennium. - Real World Case Study 2: NBC News Decision 2000. - Real World Case Study 3: Newsfront. - Appendix What's on the CD-ROM.

0735710597


3ds max (Computer file)


Computer animation.
Computer graphics.

006.696 / CHI