Goody, Roy W.
Introduction to Visual J++ (Version 6.0) : applications and applets /
Introduction to Visual J++ (Version 6.0) : applications and applets : Java 2 compliant
Roy W. Goody
- 2nd ed.
- Upper Saddle River, N.J. : Prentice Hall, c2003.
- xx, 580 p. : ill. ; 28 cm. + 2 electronic optical discs (CD-ROM) (4 3/4 in.)
Second ed. of: Introduction to J++ (Version 6.0)
Pt. 5. Interaction: external events. Ch. 19. Project treasure hunt--events, interfaces, and class calendar. Ch. 20. Project ace search--mouse click events, lists, and objects. Ch. 21. Project password--keypress events. - Pt. 6. Graphics and the swing set. Ch. 22. Project frog jump--graphics and the swing set. Ch. 23. Project artist--a simple drawing program. - Pt. 7. Componets and the AWT. Ch. 24. Project baseball--buttons, labels, and text fields. -Pt. 8. Components and the swing set. Ch. 25. Project potpourri, Jbuttons, Jlabels, Jtextfields, and Jtextareas. Ch. 26. Projectcars online--radio buttons, menus, and combo boxes. Ch. 27. Project map--special containers. - Pt. 9. Advanced features: multithreading. Ch. 28. Project rainstorm--multithreading, intralinks, and multiple applets. Ch.29. Project good earth--animation. Ch. 30. Project sound gallery--interface audioclip. Ch. 31. Project videogame--student projects. Ch. 32. Project download--networking. - Pt. 10. Advanced HTML: hotlinks. Ch. 33. Project tourist--hotlinks. Ch. 34. Project come alive--dynamic HTML(DHTML). - Pt. 11. Appendices and glossary. Appendix A. HTML tags. Appendix B. HTML design aids. Appendix C. Downloading and installing the swing set library. - Glossary. - Index. Preface. - Introduction. - Section I. Stand-alone (console) applications. - Pt. 1. Fundamental structures: console output. Ch. 1. Project hello world--the main method and visual studio 6.0. Ch. 2. Project amazing facts--constants, variables, and operators. Ch. 3. Project fever 1--the structure theorem and control flow. Ch. 4. Project fever 2--modularization, methods, and random numbers. - Pt. 2. Objects: arrays, strings, and constructors. - Ch. 5. Project piggy bank--class modularization and overloading methods. Ch. 6. Project cyber bank 1--classes and objects. Ch. 7. Project array poker--array objects. Ch. 8. Project string poker--class string and arrays of objects. Ch. 9. Project cyber bank 2--constructors. - Pt. 3. Advanced topics: inheritance and I/O. Ch. 10. Project math quiz--keyboard, exceptions, and wrapper classes. Ch. 11. Project eighth wonder--class math. Ch. 12. Project animal traits--inheritance and abstract classes. Ch. 13. Project hollywood--input/output and streams. - Section II. GUI (applet) applications. - Pt. 4. Graphic and the AWT. Ch. 15. Project hello world applet--internet explorer. Ch. 16. Project tour De France--color graphics and objects. Ch. 17. Project city desk--fonts, parameters, and HTML design aids. Ch. 18. Project solar system--images and trigonometry.
2 electronic optical discs (CD-ROM) : [Disc 1] : Visual J++ 6.0. 90-day book trial ed. [to accompany Introduction to Visual J++ (Version 6.0) : applications and applets]. - [Disc 2] : Program files to accompany Introduction to J++ (Version 6.0), 2nd ed. [by] Roy W. Goody. ISBN 0130482609
0130482609 (pbk)
Microsoft Visual J++.
Java (Computer program language)
005.133 / GOO