TY - BOOK AU - Tanksley,Neeld AU - Elstad,John ED - Bayes, Luke. TI - Certified Macromedia Flash MX: developer study guide SN - 0321157303 U1 - 006.78 PY - 2003/// CY - Berkeley, Calif. PB - Macromedia Press KW - Flash (Computer file) KW - Examinations KW - Study guides KW - Macromedia Flash (Computer file) KW - Computer animation KW - Electronic data processing personnel KW - Certification KW - Web sites KW - Design N1 - Includes index; Introduction. - Pt. 1. Flash concepts. Ch. 1. Flash movie structure. Ch. 2. Targeting objects and variables. - Pt. 2. Design and coding. Ch. 3. Identifiers and naming conventions. Ch. 4. Understanding variables. Ch. 5. Understanding functions. Ch. 6. Control structures. Ch. 7. Introduction to objects. Ch. 8. Built-in objects: core, movie, and client-server. Ch. 9. Rich media. Ch. 10. Flash event model. Ch. 11. UI components. Ch. 12. Communicating with the host application. Ch. 13. Printing. - Pt. 3. Object oriented programming with actionscript. Ch. 14. Introduction to object-oriented programming. Ch. 15. Properties and methods. Ch. 16. Classes and inheritance. - Pt. 4. Client server application development. Ch. 17. Including dynamic data. Ch. 18. Working with XML and the DOM. Ch. 19. Pushing data with the XMLsocket. Ch. 20. Flash remoting. - Pt. 5. Implementing, testing, and deployment. Ch. 21. Identifying the environment. Ch. 22. Identifying methods for functional testing. Ch. 23. Identifying methods for usability testing. Ch. 24. Accessibility. - Pt. 6. Appendix. Appendix A. Answers. - Index ER -