Learn to program with C# /
John Smiley
- Berkeley, Calif. : McGraw-Hill/Osborne, c2002
- xii, 610 p. : ill. ; 24 cm.
1. Where do I begin? - 2. Getting comfortable with C#. - 3. Data. - 4. Selection structures. - 5. Loops. - 6. Creating your own methods. - 7. Creating objects from instantiable classes. - 8. Controlling access to the data in your object. - 9. Inheritance and interfaces. - 10. Arrays. - 11. Error handling. - 12. Developing a graphical user interface. - 13. Event handling in C#. - Index.