Dawson, Mike, 1947-

Beginning C++ through game programming / Michael Dawson. - 2nd ed. - Boston, MA : Thomson/Course Technology, c2007. - xxii, 361 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)

Originally published: Beginning C++ game programming, 2004. Includes index.

1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index.

1598633600 (pbk.) 9781598633603 (pbk.)


Computer games--Programming.
C++ (Computer program language)

794.81526 / DAW