Beginning C++ through game programming /
Michael Dawson.
- 2nd ed.
- Boston, MA : Thomson/Course Technology, c2007.
- xxii, 361 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
Originally published: Beginning C++ game programming, 2004. Includes index.
1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index.
1598633600 (pbk.) 9781598633603 (pbk.)
Computer games--Programming. C++ (Computer program language)