TY - BOOK AU - Dawson,Mike AU - Dawson,Mike TI - Beginning C++ through game programming SN - 1598633600 (pbk.) U1 - 794.81526 PY - 2007/// CY - Boston, MA PB - Thomson/Course Technology KW - Computer games KW - Programming KW - C++ (Computer program language) N1 - Originally published: Beginning C++ game programming, 2004; Includes index; 1. Types, variables, and standard I/O: lost fortune - 2. Truth, branching, and the game loop: guess my number - 3. For loops, strings, and arrays: word jumble - 4. The standard template library: hangman - 5. Functions: mad-lib - 6. References: tic-tac-toe - 7. Pointers: tic-tac-toe 2.0 - 8. Classes: critter caretaker - 9. Advanced classes and dynamic memory: game lobby - 10. Inheritance and polymorphism: blackjack - Appendix A: Your first C++ program - Appendix B: Operator precedence - Appendix C: Keywords - Appendix D: ASCII chart - Appendix E: Escape sequences - Index ER -