Gaming lives in the twenty-first century literate connections / [electronic resource] : edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee. - New York : Palgrave, 2007. - xiii, 273 p.

Includes bibliographical references and index.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.


Electronic books.

GV1469.3 / .G43 2007eb

794.8