Gaming lives in the twenty-first century literate connections / [electronic resource] :
edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
- New York : Palgrave, 2007.
- xiii, 273 p.
Includes bibliographical references and index.
Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
Video games--Psychological aspects. Video games--Social aspects. Computer games--Psychological aspects. Computer games--Social aspects. Learning, Psychology of. Visual literacy.