Algorithms and networking for computer games /
Jouni Smed, Harri Hakonen.
- Chichester, England ; Hoboken, NJ : Wiley, c2006.
- xx, 264 p. : ill. ; 25 cm.
Includes bibliographical references (p. [247]-254) and index.
1. Introduction - 2. Random numbers - 3. Tournaments - 4. Game trees - 5. Path finding - 6. Decision-making - 7. Modelling uncertainty - 8. Communication layers - 9. Compensating resource limitations - 10. Cheating prevention - A. Pseudo-code conventions.