TY - BOOK AU - Makar,Jobe AU - Winiarczyk,Ben TI - Macromedia flash mx 2004 game design demystified: the official guide to creating games with macromedia flash mx 2004 SN - 0735713987 (pbk.) U1 - 794.81526 PY - 2004/// CY - Berkeley, Calif. PB - Peachpit Press KW - Flash (Computer file) KW - Computer games KW - Programming KW - Computer animation N1 - Includes index; Introduction - Pt. I. Getting started with flash game design - Ch. 1. First steps - Ch. 2. Making a game fun - Pt. II. Examining the nuts and bolts - Ch. 3. Game math - Ch. 4. Basic physics - Ch. 5. Collision detection - Ch. 6. Collision reactions - Ch. 7. Tile-based worlds - Ch. 8. The isometric worldview - Ch. 9. Level editors - Ch. 10. High score list - Ch. 11. Artificial intelligence - Ch. 12. Efficient game graphics - Ch. 13. The sound of games - Ch. 14. Introduction to multiplayer games - Pt. III. The games - Ch. 15. Word search - Ch. 16. Multiplayer chess - Ch. 17. 501 darts game - Ch. 18. Cone crazy - Appendices - Appendix A: developer resources - Appendix B: other games - Index ER -