Sherrod, Allen

Ultimate game programming with directx / Allen Sherrod. - 2nd ed. - Boston, MA : Course Technology, 2009. - xix, 474 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.)

Previous ed.: Boston, Mass.: Charles River Media, 2006

Includes bibliographical references (p. 459-460) and index.

Introduction to DirectX 10. - Direct3D 10. - Rendering geometry. - Shader Model 4. - Transformations. - Shading and surfaces. - Additional texture mapping. - Game math. - Sound in DirectX. - Game input. - 3D models. - Animations. - Lighting. - Conclusions. - Answers to chapter questions.

1584505591 (hbk.) 9781584505594 (hbk.)


DirectX
Computer games--Programming

794.81526 / SHE