Ultimate game programming with directx /
Allen Sherrod.
- 2nd ed.
- Boston, MA : Course Technology, 2009.
- xix, 474 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.)
Previous ed.: Boston, Mass.: Charles River Media, 2006
Includes bibliographical references (p. 459-460) and index.
Introduction to DirectX 10. - Direct3D 10. - Rendering geometry. - Shader Model 4. - Transformations. - Shading and surfaces. - Additional texture mapping. - Game math. - Sound in DirectX. - Game input. - 3D models. - Animations. - Lighting. - Conclusions. - Answers to chapter questions.