TY - BOOK AU - Sherrod,Allen TI - Ultimate game programming with directx SN - 1584505591 (hbk.) U1 - 794.81526 PY - 2009/// CY - Boston, MA PB - Course Technology KW - DirectX KW - Computer games KW - Programming N1 - Previous ed.: Boston, Mass.: Charles River Media, 2006; Includes bibliographical references (p. 459-460) and index; Introduction to DirectX 10. - Direct3D 10. - Rendering geometry. - Shader Model 4. - Transformations. - Shading and surfaces. - Additional texture mapping. - Game math. - Sound in DirectX. - Game input. - 3D models. - Animations. - Lighting. - Conclusions. - Answers to chapter questions ER -