TY - BOOK AU - Watt,Alan H. AU - Policarpo,Fabio TI - 3D games: animation and advanced real-time rendering and software technology SN - 0201787067 (hbk) U1 - 794.81693 PY - 2003/// CY - Harlow, England PB - Addison-Wesley KW - C++ (Computer program language) KW - Computer games KW - Programming KW - Computer graphics N1 - "Includes Fly3D 2.0 Full SDK"--Cover; "Volume two"--Cover; CD-ROM : CD to accompany 3D games : animation and advanced real-time rendering [by] Alan Watt, Fabio Policarpo; Includes bibliographical references (p. 532-538) and index; Preface. - Acknowledgements. - The anatomy of an advanced games system. 1. The anatomy of an advanced game system I - The build process and static lighting. 2. The anatomy of an advanced games system II - real-time processes. 3. The anatomy of an advanced games system III - software design and application programming. - Real-time rendering. 4. Real-time rendering. 5. Real-time rendering - practice. 6. Geometry processing. - Animation. 7. Character animation. - 8. Animating shape - methods. 9. Elements of advanced character animation. 10. Animating characters with motion capture. 11. Inverse kinematics : the theory. - Reference. - Index ER -