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Panda3D 1.6 game engine : beginner's guide : create your own computer game with this 3D rendering and game development framework / David Brian Mathews.
by Mathews, David Brian. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 MAT 2011]
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Introduction to game development / edited by Steve Rabin.
by Rabin, Steve. Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 INT 2010]
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Starting out with games & graphics in C++ / Tony Gaddis.
by Gaddis, Tony. Publisher: Boston, MA : Addison Wesley, c2010Other title: Starting out with games and graphics in C++ | Games & graphics in C++ | Games and graphics in C++.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAD 2010]
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Introduction to video game design and development / Joseph Saulter.
by Saulter, Joseph. Publisher: Boston : McGraw-Hill Irwin, c2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SAU 2007]
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Beginning Java game programming / Jonathan S. Harbour.
by Harbour, Jonathan S. Edition: 2nd ed.Publisher: Boston, MA : Thompson Course Technology, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HAR 2009]
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Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton.
by Creighton, Ryan Henson. Publisher: Birmingham, U.K. : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 CRE 2011]
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Game usability : advancing the player experience / by Katherine Isbister, Noah Schaffer.
by Isbister, Katherine, 1969- | Schaffer, Noah. Publisher: Amsterdam : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ISB 2008]
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Fundamentals of game design / Ernest Adams, Andrew Rollings.
by Adams, Ernest | Rollings, Andrew, 1972-. Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 ADA 2010]
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Collaborative online game creation / Nanu Swamy and Naveena Aswadhati.
by Swamy, Nanu. Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SWA 2009]
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Unity 3D game development by example : beginner's guide: LITE : get up and running as a Unity game developer / Ryan Henson Creighton.
by Creighton, Ryan Henson. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 CRE 2011]
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The complete guide to game audio : for composers, musicians, sound designers, and game developers / Aaron Marks.
by Marks, Aaron. Edition: 2nd ed.Publisher: Burlington, MA ; Oxford : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MAR 2009]
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Unreal Development Kit game design cookbook : over 100 recipes to accelerate the process of learning game design with UDK / Thomas Mooney.
by Mooney, Thomas. Publisher: Birmingham, UK : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MOO 2012]
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Unreal development kit game programming with unrealscript : beginner's guide : create games beyond your imagination with the Unreal Development Kit / Rachel Cordone.
by Cordone, Rachel. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 COR 2011]
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Introductory programming with simple games : using Java and the Freely available networked game engine / Brian C. Ladd, Jam Jenkins.
by Ladd, Brian C | Jenkins, Christopher James, 1976-. Publisher: Hoboken, NJ : John Wiley, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LAD 2011]
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3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
by Dunn, Fletcher. Edition: 2nd ed.Publisher: Boca Raton : CRC Press, c2011Other title: Three-D math primer for graphics and game development.Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.6 DUN 2011]
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ShaderX7 : advanced rendering techniques / [edited by] Wolfgang Engel ; Charles River Media.
by Engel, Wolfgang F | Charles River Media (Firm). Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Shader X7.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SHA 2009]
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Game engine design and implementation / Alan Thorn.
by Thorn, Alan. Publisher: Sudbury, Mass. : Jones & Bartlett Learning, 2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO 2011]
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C++ projects : programming with text-based games / Michael Dawson.
by Dawson, Michael. Publisher: Boston, Mass. : Cengage/Course Technology, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815133 DAW 2010]
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Flash game development by example : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.
by Feronato, Emanuele. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 FER 2011]
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