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AI techniques for game programmers [electronic resource] / Mat Buckland.
by Buckland, Mat | ebrary, Inc. Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1536]
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Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.
by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.]. Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SOL 2012]
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.
by Fullerton, Tracy [author.]. Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2019]
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Unit operations [electronic resource] : an approach to videogame criticism / Ian Bogost.
by Bogost, Ian | ebrary, Inc. Publisher: Cambridge, Mass. : MIT Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8]
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Game level design [electronic resource] / Ed Byrne.
by Byrne, Edward, 1975- | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1536]
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The game artist's guide to Maya [electronic resource] / Michael McKinley.
by McKinley, Michael (Michael T.) | ebrary, Inc. Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.816696]
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Game architecture and design / Andrew Rollings, Dave Morris.
by Rollings, Andrew, 1972- | Morris, Dave, 1957-. Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 ROL 2004]
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Real-time cinematography for games [electronic resource] / Brian Hawkins.
by Hawkins, Brian (Brian M.) | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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The art of game design : a book of lenses / by Jesse Schell.
by Schell, Jesse. Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SCH 2008]
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A theory of fun for game design [electronic resource] / by Raph Koster.
by Koster, Raph | ebrary, Inc. Publisher: Scottsdale, AZ : Paraglyph Press, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: a794.8]
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Game on : energize your business with social media games / Jon Radoff.
by Radoff, Jon. Publisher: Indianapolis, IN : Wiley Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 RAD 2011]
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Programming believable characters for computer games [electronic resource] / Penny Ballie-De Byl.
by Baillie-de Byl, Penny | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1536]
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Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy.
by Swamy, Nanu | Swamy, Naveena. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2006Other title: Basic game design and creation for fun and learning.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SWA]
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Game engine toolset development / Graham Wihlidal.
by Wihlidal, Graham. Publisher: Boston, MA : Thomson/Course Technology, c2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIH 2006]
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Panda3D 1.6 game engine : beginner's guide : create your own computer game with this 3D rendering and game development framework / David Brian Mathews.
by Mathews, David Brian. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 MAT 2011]
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Character design for mobile devices : mobile games, sprites, and pixel art / NFGMan.
by NFGMan, 1972-. Publisher: Singapore : Page One, 2006Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.6 NFG 2006]
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Introduction to game development / edited by Steve Rabin.
by Rabin, Steve. Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 INT 2010]
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Introduction to video game design and development / Joseph Saulter.
by Saulter, Joseph. Publisher: Boston : McGraw-Hill Irwin, c2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SAU 2007]
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Game development essentials : Online game development / Rick Hall, Jeannie Novak.
by Hall, Rick | Novak, Jeannie, 1966-. Publisher: Clifton Park, NY : Delmar/Cengage Learning, c2008Other title: Online game development.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HAL 2008]
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