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Game programming gems / edited by Mark A. DeLoura.
by DeLoura, Mark A. Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAM]
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Game design essentials / Briar Lee Mitchell.
by Mitchell, Briar Lee [author.]. Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.81 MIT 2012]
(1), Taylor's Library-TU
[Call number: 794.81 MIT 2012]
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Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.
by Au, Wagner James. Publisher: Indianapolis, IN : John Wiley & Sons, c2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.8 AUW 2012]
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Basics of game design / Michael E. Moore.
by Moore, Michael E. Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MOO 2011]
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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.
by McDermott, Wes [author.]. Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815365 MAC 2011]
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Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.
by Levy, Luis | Novak, Jeannie. Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEV 2010]
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Ultimate game design : building game worlds / Tom Meigs.
by Meigs, Tom. Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEI 2003]
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Flash game development by example [electronic resource] : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.
by Feronato, Emanuele | ebrary, Inc. Publisher: Olton, Birmingham : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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How to create fantasy art for computer games / Bill Stoneham.
by Stoneham, Bill. Publisher: Singapore : Page One, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8166 STO 2010]
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The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.
by Lilly, Eliott [author.]. Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 LIL 2015]
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Linux Game Programming [electronic resource] / Steve Baker.
by Baker, Steve | ebrary, Inc. Publisher: Roseville, CA : Prima, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/154469]
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The dark side of game texturing [electronic resource] / David Franson.
by Franson, David | ebrary, Inc. Publisher: Boston, MA : Thomson Course Technology/Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.815265]
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Game art for teens [electronic resource] / Les Pardew.
by Pardew, Les | ebrary, Inc. Publisher: Boston : Course PTR, a division of Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/16693]
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Game programming for teens [electronic resource] / Maneesh Sethi.
by Sethi, Maneesh | ebrary, Inc. Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.13/3 SETHI]
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Game scripting mastery [electronic resource] / Alex Varanese.
by Varanese, Alex | ebrary, Inc. Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.13/3]
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Game development with ActionScript [electronic resource] / Lewis Moronta.
by Moronta, Lewis | ebrary, Inc. Publisher: Boston, MA : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/168]
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Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.
by Gutschmidt, Tom | ebrary, Inc. Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/15262]
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MUD game programming [electronic resource] / Ron Penton.
by Penton, Ron | ebrary, Inc. Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/15265]
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Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.
by Murray, Craig S | Everett-Church, Justin | ebrary, Inc. Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 006.7869]
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