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Game design essentials / Briar Lee Mitchell.
by Mitchell, Briar Lee [author.]. Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.81 MIT 2012]
(1), Taylor's Library-TU
[Call number: 794.81 MIT 2012]
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Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.
by Au, Wagner James. Publisher: Indianapolis, IN : John Wiley & Sons, c2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.8 AUW 2012]
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Game programming gems 2 / edited by Mark A. DeLoura
by DeLoura, Mark A [(ed.)]. Publisher: Hingham, Mass. : Charles River Media, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAM]
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Basics of game design / Michael E. Moore.
by Moore, Michael E. Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MOO 2011]
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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 LEN 2004]
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Game programming gems 3 / edited by Dante Treglia
by Treglia, Dante. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 GAM]
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Practical Android 4 games development / J. F. DiMarzio.
by DiMarzio, J. F. Publisher: Berkeley, CA : Apress, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIM 2011]
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Mathematics for 3D game programming and computer graphics / Eric Lengyel
by Lengyel, Eric. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN]
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Microsoft Visual Basic game programming with DirectX / Jonathan S. Harbour.
by Harbour, Jonathan S. Publisher: [Indianapolis, IN] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.133 HAR]
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Infinite game universe. Level design, terrain, and sound / Guy W. Lecky-Thompson
by Lecky-Thompson, Guy W. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8151 LEC]
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Game design perspectives / edited by François Dominique Larameé.
by Laramée, François Dominic. Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GAM]
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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott
by McDermott, Wes. Publisher: New York : Focal Press, 2017. Availability: No items available On order (1).
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SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.
by Walnum, Clayton. Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815133 WAL]
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Software engineering and computer games / Rudy Rucker.
by Rucker, Rudy v. B. (Rudy von Bitter), 1946-. Publisher: Harlow, England : Addison-Wesley, c2003Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.1 RUC]
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E [author.]. Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PED 2009]
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Unity 3 game development hotshot [electronic resource] : eight projects specifically designed to exploit Unity's full potential / Jate Wittayabundit.
by Wittayabundit, Jate | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.
by Levy, Luis | Novak, Jeannie. Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEV 2010]
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Shaders for game programmers and artists / Sebastien St-Laurent.
by St. Laurent, Sebastian. Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.696 STL]
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