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AI game programming wisdom 4 / edited by Steve Rabin.

by Rabin, Steve.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 AIG 2008] (2).
Beginning C++ through game programming / Michael Dawson.

by Dawson, Michael.

Edition: 3rd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, 2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DAW 2011] (1).
Emotion notions : modeling personality in game character AI / Erik Henry Vick.

by Vick, Erik Henry.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 006.3 VIC 2010] (2).
Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri.

by Prayaga, Lakshmi | Suri, Hamsa.

Publisher: Boston, MA : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PRA 2008] (2).
Beginning OpenGL game programming / Luke Benstead, with Dave Astle and Kevin Hawkins.

by Benstead, Luke | Astle, Dave | Hawkins, Kevin.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology Cengage Learning, c2009Other title: OpenGL game programming.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 BEN 2009] (2).
PSP game creation for teens / Michael Duggan.

by Duggan, Michael.

Publisher: Boston, MA : Course Technology Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DUG 2011] (1).
Casual game design : designing play for the gamer in all of us / Gregory Trefry.

by Trefry, Gregory.

Publisher: Burlington, MA : Oxford : Morgan Kaufmann/Elsevier, 2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 TRE 2010] (1).
3D graphics for game programming / JungHyun Han.

by Han, JungHyun.

Publisher: Boca Raton : CRC Press, c2011Other title: Three D graphics for game programming.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAN 2011] (1).
Level design : concept, theory, and practice / Rudolf Kremers.

by Kremers, Rudolf, 1970-.

Publisher: Natick, MA : A K Peters, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 KRE 2009] (1).
Game design workshop [electronic resource] : a playcentric approach to creating innovative games / Tracy Fullerton, with Christopher Swain, and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Game testing all in one / Charles P. Schultz, Robert Bryant.

by Schultz, Charles P | Bryant, Robert.

Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2012] (2).
iPad multiplayer magic / Michael Duggan.

by Duggan, Michael.

Publisher: Boston : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DUG 2012] (1).
Tap, move, shake [electronic resource] : turning your game ideas into iPhone & iPad apps / Todd Moore.

by Moore, Todd (Application software developer).

Publisher: Sebastapol, CA : O'Reilly Media, c2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 005.26] (1).
RPG maker for teens [electronic resource] / Michael Duggan.

by Duggan, Michael | ebrary, Inc.

Publisher: Boston : Cengage Learning, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
ZBrush 4 sculpting for games [electronic resource] : beginner's guide : sculpt machines, environments, and creatures for your game development projects / Manuel Scherer.

by Scherer, Manual | ebrary, Inc.

Publisher: Olton, Birmingham : Packt Pub. Ltd., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Visual C# game programming for Teens [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S | ebrary, Inc.

Publisher: Boston : Course Technology, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning Java SE 6 game programming [electronic resource] / Jonathan S. Harbour.

by Harbour, Jonathan S | ebrary, Inc.

Edition: 3rd ed.Publisher: Boston, Mass. : Course Technology PTR, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.

by Lengyel, Eric | ebrary, Inc.

Edition: 3rd ed.Publisher: Boston, Mass. : Cengage Learning, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game creation for teens / Jason Darby.

by Darby, Jason, 1972-.

Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 DAR 2008] (2).
Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 3rd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEN 2012] (1).