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Unity 3.x game development by example [electronic resource] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton.
by Creighton, Ryan Henson | ebrary, Inc. Publisher: Birmingham, UK : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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HTML5 games development by example [electronic resource] : beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques / Makzan.
by Makzan | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Unreal development kit 3 [electronic resource] : beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / Richard Moore.
by Moore, Richard J | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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AI game engine programming / Brian Schwab.
by Schwab, Brian. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SCH 2009]
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Game development with Unity / by Michelle Menard.
by Menard, Michelle. Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEN 2012]
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HTML5 game development for dummies / by Andy Harris.
by Harris, Andrew, 1964-. Publisher: Hoboken, NJ : John Wiley, c2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.74 HAR 2013]
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The official GameSalad guide to game development / Jeannie Novak.
by Novak, Jeannie, 1966-. Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 NOV 2014]
(2).
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Game design workshop [electronic resource] : designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.
by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-. Publisher: San Francisco, Calif. : Berkeley, CA : CMP ; Distributed in the US by Publishers Group West, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.8/1536]
(1).
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Android game programming for dummies / by Derek James.
by James, Derek (Game developer). Publisher: Hoboken, NJ : Wiley, c2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.258 JAM 2013]
(1).
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100 principles of game design / Wendy Despain, editor.
by Despain, Wendy. Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 ONE 2013]
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3D game programming for kids : create interactive worlds with JavaScript / Chris Strom.
by Strom, Chris. Publisher: Dallas, Texas : The Pragmatic Bookshelf, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.816693 STR 2013]
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Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.
by Gibson, Jeremy. Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GIB 2015]
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C# game programming cookbook for Unity 3D / Jeff W. Murray.
by Murray, Jeff W. Publisher: Boca Raton : CRC Press, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 MUR 2014]
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Production pipeline fundamentals for film and game / edited by Renee Dunlop.
by Dunlop, Renee. Publisher: Burlington, Massachusetts ; Oxfordshire, England : Focal Press, 2014Copyright date: ©2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.8/1526]
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Fundamentals of game design / Ernest Adams.
by Adams, Ernest. Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 ADA 2014]
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Game development principles / Alan Thorn.
by Thorn, Alan. Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO 2014]
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The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.
by Horowitz, Steve, 1964- | Looney, Scott. Publisher: Burlington, MA : Focal Press, 2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.45 HOR 2014]
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Practical game development with Unity and Blender / Alan Thorn.
by Thorn, Alan [author.]. Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.81526]
(1).
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Game development principles [electronic resource] / by Alan Thorn.
by Thorn, Alan [author.]. Publisher: Australia : Delmar, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.81526]
(1).
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