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Unity 3.x game development by example [electronic resource] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton.

by Creighton, Ryan Henson | ebrary, Inc.

Publisher: Birmingham, UK : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
HTML5 games development by example [electronic resource] : beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques / Makzan.

by Makzan | ebrary, Inc.

Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Unreal development kit 3 [electronic resource] : beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / Richard Moore.

by Moore, Richard J | ebrary, Inc.

Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
AI game engine programming / Brian Schwab.

by Schwab, Brian.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SCH 2009] (2).
Game development with Unity / by Michelle Menard.

by Menard, Michelle.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEN 2012] (2).
HTML5 game development for dummies / by Andy Harris.

by Harris, Andrew, 1964-.

Publisher: Hoboken, NJ : John Wiley, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 006.74 HAR 2013] (1).
The official GameSalad guide to game development / Jeannie Novak.

by Novak, Jeannie, 1966-.

Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 NOV 2014] (2).
Game design workshop [electronic resource] : designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Publisher: San Francisco, Calif. : Berkeley, CA : CMP ; Distributed in the US by Publishers Group West, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1536] (1).
Android game programming for dummies / by Derek James.

by James, Derek (Game developer).

Publisher: Hoboken, NJ : Wiley, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 005.258 JAM 2013] (1).
100 principles of game design / Wendy Despain, editor.

by Despain, Wendy.

Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 ONE 2013] (1).
3D game programming for kids : create interactive worlds with JavaScript / Chris Strom.

by Strom, Chris.

Publisher: Dallas, Texas : The Pragmatic Bookshelf, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 STR 2013] (1).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.

by Gibson, Jeremy.

Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GIB 2015] (1).
C# game programming cookbook for Unity 3D / Jeff W. Murray.

by Murray, Jeff W.

Publisher: Boca Raton : CRC Press, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MUR 2014] (1).
Production pipeline fundamentals for film and game / edited by Renee Dunlop.

by Dunlop, Renee.

Publisher: Burlington, Massachusetts ; Oxfordshire, England : Focal Press, 2014Copyright date: ©2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.8/1526] (1).
Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ADA 2014] (1).
Game development principles / Alan Thorn.

by Thorn, Alan.

Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2014] (1).
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.

by Horowitz, Steve, 1964- | Looney, Scott.

Publisher: Burlington, MA : Focal Press, 2014Availability: Items available for loan: Taylor's Library-TU [Call number: 006.45 HOR 2014] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Game development principles [electronic resource] / by Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).