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3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 AHE 2016] (2).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2019] (2).
2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.

by Dillon, Roberto [author.].

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2017] (2).
Scratch programming for teens [electronic resource] / Jerry Lee Ford, Jr.

by Ford, Jerry Lee | ebrary, Inc.

Publisher: Boston, MA : Course Technology, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Creating music and sound for games [electronic resource] / G.W. Childs IV.

by Childs, G. W | ebrary, Inc.

Publisher: Boston : Thomson/Course Technology, c2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.

by Engel, Wolfgang F.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2008] (2).
Audio programming for interactive games [electronic resource] : the computer music of games / Martin D. Wilde.

by Wilde, Martin D | ebrary, Inc.

Publisher: Oxford : Focal, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.5] (1).
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Edition: 3rd ed.Publisher: Boston, MA : Course Technology, PTR/CRM, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Artificial intelligence for computer games [electronic resource] : an introduction / John David Funge.

by Funge, John David, 1968- | ebrary, Inc.

Publisher: Wellesley, Mass. : Peters, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Advanced game development with programmable graphics hardware [electronic resource] / Alan Watt, Fabio Policarpo.

by Watt, Alan H, 1942- | Policarpo, Fabio | ebrary, Inc.

Publisher: Wellesley, MA : A K Peters, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/151] (1).
Going to war [electronic resource] : creating computer war games / Jason Darby.

by Darby, Jason, 1972- | ebrary, Inc.

Publisher: Boston, Mass. : [Great Britain] : Course ; Cengage Learning [distributor], 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning OpenGL game programming [electronic resource] / Luke Benstead, with Dave Astle and Kevin Hawkins.

by Benstead, Luke | Astle, Dave | Hawkins, Kevin | ebrary, Inc.

Edition: 2nd ed.Publisher: Australia ; United States : Course Technology/Cengage Learning, c2009Other title: OpenGL game programming.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning DirectX 11 game programming [electronic resource] / Allen Sherrod and Wendy Jones.

by Sherrod, Allen | Jones, Wendy | ebrary, Inc.

Publisher: Boston, Mass. : Course Technology, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke.

Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier/Focal Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 AHE 2009] (2).
Game architecture and design / Andrew Rollings, Dave Morris.

by Rollings, Andrew, 1972- | Morris, Dave, 1957-.

Edition: New ed.Publisher: Berkeley, CA : New Riders, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ROL 2004] (1).
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / R?emi Arnaud, Mark C. Barnes.

by Arnaud, R?emi | Barnes, Mark C, 1963- | ebrary, Inc.

Publisher: Wellesley, Mass. : A K Peters, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
C# and game programming [electronic resource] : a beginner's guide / Salvatore A. Buono.

by Buono, Salvatore A, 1968- | ebrary, Inc.

Edition: 2nd ed.Publisher: Wellesley, Mass. : A K Peters, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3] (1).
Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.

by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).