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100 principles of game design / Wendy Despain, editor.

by Despain, Wendy.

Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 ONE 2013] (1).
3D game programming for kids : create interactive worlds with JavaScript / Chris Strom.

by Strom, Chris.

Publisher: Dallas, Texas : The Pragmatic Bookshelf, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 STR 2013] (1).
C# game programming cookbook for Unity 3D / Jeff W. Murray.

by Murray, Jeff W.

Publisher: Boca Raton : CRC Press, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MUR 2014] (1).
Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ADA 2014] (1).
Game development principles / Alan Thorn.

by Thorn, Alan.

Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2014] (1).
The essential guide to game audio : the theory and practice of sound for games / Steve Horowitz and Scott Looney.

by Horowitz, Steve, 1964- | Looney, Scott.

Publisher: Burlington, MA : Focal Press, 2014Availability: Items available for loan: Taylor's Library-TU [Call number: 006.45 HOR 2014] (1).
HTML5 games : creating fun with HTML5, CSS3 and WebGL / Jacob Seidelin.

by Seidelin, Jacob.

Edition: Second edition.Publisher: Chichester, West Sussex : John Wiley & Sons Ltd, 2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SEI 2014] (2).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2015] (2).
The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.

by Thompson, Jim | Berbank-Green, Barnaby | Cusworth, Nic.

Publisher: London : Thames & Hudson, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO] (1).
Unity 3 game development hotshot : eight projects specifically designed to exploit Unity's full potential / Jate Wittayabundit.

by Wittayabundit, Jate.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIT 2011] (1).
Unity iOS game development : beginner's guide : develop iOS games from concept to cash flow using Unity / Gregory Pierce.

by Pierce, Gregory.

Publisher: Birmingham : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PIE 2012] (1).
Game programming all in one / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 3rd ed.Publisher: Boston, MA : Thomson/Course Technology, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAR] (2).
Visual Basic game programming for teens / Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 3rd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAR 2011] (1).
Black art of 3D game progrqamming : writing your own high-speed 3D polygon video games in C / Andre LaMothe; foreward by Steve Wozniak.

by Lamothe, Andre.

Publisher: Corte Madre, Calif. : Waite Group Press; c1995Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 LAM] (1).
3D games : real-time rendering and software technology / Alan Watt and Fabio Polocarpo

by Watt, Alan H, 1942- | Policarpo, Fabio [(j.a.)].

Edition: 1st ed.Publisher: New York : Harlow, England : ACM Press ; Addison-Wesley, 2001Other title: Three D games.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (1).
Microsoft XNA game studio creator's guide / Stephen Cawood, Pat McGee.

by Cawood, Stephen | McGee, Pat.

Edition: 2nd ed.Publisher: New York : McGraw-Hill, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CAW 2009] (1).
Starting out with alice : [a visual introduction to programming] / Tony Gaddis.

by Gaddis, Tony.

Edition: 1st ed.Publisher: Boston : Pearson/Addison Wesley, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAD] (4).
Game development for iOS with Unity3D / Jeff W. Murray.

by Murray, Jeff.

Publisher: Boca Raton, FL : CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 MUR 2013] (2).
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Publisher: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 BUR 2013] (1).
Introduction to game design, prototyping, and development / Jeremy Gibson Bond.

by Bond, Jeremy Gibson [author.].

Edition: Third edition.Publisher: [Hudson, New York] : Pearson Education, Inc., [2023]Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 BON 2023] (2). Items available for reference: Taylor's Library-TU [Call number: 794.81526 BON 2023] (2).
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