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OpenGL game programming / Kevin Hawkins and Dave Astle ; [foreword by Mark J. Kilgard]
by Hawkins, Kevin | Astle, Dave [(j.a.)] | Kilgard, Mark J. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.693 HAW]
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Game programming all in one / Bruno Miguel Teixeira de Sousa
by Sousa, Bruno Miguel Teixeira de | Lamothe, Andre [(series ed.)]. Publisher: [S.l.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815265 SOU]
(2).
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Microsoft Visual Basic game programming with DirectX / Jonathan S. Harbour.
by Harbour, Jonathan S. Publisher: [Indianapolis, IN] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU
[Call number: 005.133 HAR]
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E [author.]. Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PED 2009]
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Unity 3 game development hotshot [electronic resource] : eight projects specifically designed to exploit Unity's full potential / Jate Wittayabundit.
by Wittayabundit, Jate | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.
by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)]. Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ENG]
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Flash game development by example [electronic resource] : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.
by Feronato, Emanuele | ebrary, Inc. Publisher: Olton, Birmingham : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
by Eberly, David H. Publisher: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 EBE 2005]
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AI game development [electronic resource] : synthetic creatures with learning and reactive behaviors / Alex J. Champandard.
by Champandard, Alex J | Safari Tech Books Online. Publisher: Indianapolis, Ind. : New Riders, c2004Availability: No items available
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DarkBASIC programming for the absolute beginner [electronic resource] / Jerry Lee Ford, Jr.
by Ford, Jerry Lee | ebrary, Inc. Publisher: Boston : Course Technology, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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3D game programming all in one [electronic resource] / Kenneth C. Finney.
by Finney, Kenneth C | ebrary, Inc. Publisher: Boston, MA : Premier Press, c2004Other title: Three D game programming all in one.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
(1).
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Computer game developer [electronic resource] / Mary Firestone.
by Firestone, Mary | ebrary, Inc. Publisher: Philadelphia : Chelsea House Publishers, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.81526]
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Game development business & legal guide [electronic resource] / Ashley Salisbury.
by Salisbury, Ashley | ebrary, Inc. Publisher: Boston : Premier Press, a Division of Course Technology, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/154469]
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Microsoft pocket PC game programming [electronic resource] : using the Windows CE game API / Jonathon S. Harbour.
by Harbour, Jonathan S | ebrary, Inc. Publisher: Roseville, CA : Prima, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/154469]
(1).
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PHP game programming [electronic resource] / Matt Rutledge.
by Rutledge, Matt | ebrary, Inc. Publisher: Boston : Course PTR, a division of Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.2762]
(1).
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Beginning OpenGL game programming [electronic resource] / Dave Astle, Kevin Hawkins.
by Astle, Dave | Hawkins, Kevin | ebrary, Inc. Publisher: Rocklin, Calif. : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8151]
(1).
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Game programming for teens [electronic resource] / Maneesh Sethi.
by Sethi, Maneesh | ebrary, Inc. Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.13/3 SETHI]
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Game scripting mastery [electronic resource] / Alex Varanese.
by Varanese, Alex | ebrary, Inc. Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 005.13/3]
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Game development with ActionScript [electronic resource] / Lewis Moronta.
by Moronta, Lewis | ebrary, Inc. Publisher: Boston, MA : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/168]
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