Your search returned 73 results.

Not what you expected? Check for suggestions
|
Game programming gems / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (1).
3D games : animation and advanced real-time rendering and software technology / Alan Watt and Fabio Policarpo

by Watt, Alan H, 1942- | Policarpo, Fabio.

Publisher: Harlow, England : Addison-Wesley, 2003Other title: Three D games.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81693 WAT] (2).
Game programming gems 2 / edited by Mark A. DeLoura

by DeLoura, Mark A [(ed.)].

Publisher: Hingham, Mass. : Charles River Media, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (1).
OpenGL game programming / Kevin Hawkins and Dave Astle ; [foreword by Mark J. Kilgard]

by Hawkins, Kevin | Astle, Dave [(j.a.)] | Kilgard, Mark J.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 HAW] (2).
Game programming gems 3 / edited by Dante Treglia

by Treglia, Dante.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 GAM] (1).
Awesome game creation : no programming required / Luke Ahearn, Clayton Crooks

by Ahearn, Luke | Crooks, Clayton E [(j.a)].

Edition: 2nd ed.Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AHE] (1).
Game programming all in one / Bruno Miguel Teixeira de Sousa

by Sousa, Bruno Miguel Teixeira de | Lamothe, Andre [(series ed.)].

Publisher: [S.l.] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815265 SOU] (2).
Microsoft Visual Basic game programming with DirectX / Jonathan S. Harbour.

by Harbour, Jonathan S.

Publisher: [Indianapolis, IN] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 HAR] (1).
Game design perspectives / edited by François Dominique Larameé.

by Laramée, François Dominic.

Publisher: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (2).
Macromedia Flash MX game design demystified : the official guide to creating games with Flash / Jobe Makar.

by Makar, Jobe.

Publisher: Berkeley, Calif. : Macromedia Press : Peachpit Press, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816787 MAK] (1).
SAMS teach yourself game programming with DirectX in 21 days / Clayton Walnum.

by Walnum, Clayton.

Publisher: Indianapolis, Ind. : Sams, c2003Other title: Teach yourself game programming with DirectX in 21 days.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815133 WAL] (1).
Game design foundations / Roger E. Pedersen.

by Pedersen, Roger E [author.].

Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PED 2009] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
Beginning game level design / John Feil.

by Feil, John.

Edition: 1st ed.Publisher: Boston : Thomson, 2005Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 FIE] (2).
Shaders for game programmers and artists / Sebastien St-Laurent.

by St. Laurent, Sebastian.

Publisher: Boston, Ma. : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 STL] (1).
Beginning C++ game programming / Michael Dawson.

by Dawson, Michael.

Publisher: Boston, MA : Premier Press, a division of Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 DAW] (2).
Palm OS game programming / Nicholas Pleis.

by Pleis, Nicholas.

Publisher: [Indianapolis?] : Premier Press, c2002Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 PLE] (1).
OpenGL ES game development / Dave Astle, Dave Durnil.

by Astle, Dave | Durnil, Dave.

Publisher: Boston, MA : Thomson/Course Technology, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 AST] (1).
Macromedia flash MX game programming / Craig Murray.

by Murray, Craig.

Publisher: Indianapolis, IN : Premier Press, a Division of Course Technology, 2004Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 MUR] (1).