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Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee [author.].

Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.81 MIT 2012] (1), Taylor's Library-TU [Call number: 794.81 MIT 2012] (1).
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MOO 2011] (1).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.

by Dillon, Roberto [author.].

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2017] (2).
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
The game asset pipeline [electronic resource] / Ben Carter.

by Carter, Ben, 1979- | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 ADA 2010] (1).
The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press.

by Dille, Flint | Platten, John Zuur.

Publisher: New York : Watson-Guptill, 2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2007] (1).
PSP game creation for teens / Michael Duggan.

by Duggan, Michael.

Publisher: Boston, MA : Course Technology Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DUG 2011] (1).
Game testing all in one / Charles P. Schultz, Robert Bryant.

by Schultz, Charles P | Bryant, Robert.

Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2012] (2).
Game creation for teens / Jason Darby.

by Darby, Jason, 1972-.

Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 DAR 2008] (2).
Game development with Unity / by Michelle Menard.

by Menard, Michelle.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEN 2012] (2).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.

by Gibson, Jeremy.

Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GIB 2015] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Australia : Delmar, 2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 794.81526] (1).
Practical game development with Unity and Blender / Alan Thorn.

by Thorn, Alan [author.].

Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2015] (2).
Unity iOS game development : beginner's guide : develop iOS games from concept to cash flow using Unity / Gregory Pierce.

by Pierce, Gregory.

Publisher: Birmingham : Packt Pub., c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PIE 2012] (1).
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Publisher: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 BUR 2013] (1).
Game design foundations / Roger E. Pedersen.

by Pedersen, Roger E [author.].

Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PED 2009] (2).
Beginning game level design / John Feil.

by Feil, John.

Edition: 1st ed.Publisher: Boston : Thomson, 2005Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 FIE] (2).