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Game engine toolset development [electronic resource] / Graham Wihlidal.

by Wihlidal, Graham | ebrary, Inc.

Publisher: Boston, MA : Thomson Course Technology, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
The zen of direct3D game programming / Peter Walsh.

by Walsh, Peter.

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WAL] (4).
Beginning Direct3D game programming / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954- [(j.a.)].

Publisher: Roseville, Calif. : Prima Tech, c2001Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 ENG] (2).