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The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press.

by Dille, Flint | Platten, John Zuur.

Publisher: New York : Watson-Guptill, 2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2007] (1).
Unity 3D game development by example : beginner's guide: LITE : get up and running as a Unity game developer / Ryan Henson Creighton.

by Creighton, Ryan Henson.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CRE 2011] (1).
Game engine design and implementation / Alan Thorn.

by Thorn, Alan.

Publisher: Sudbury, Mass. : Jones & Bartlett Learning, 2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2011] (1).
Google SketchUp for game design : beginner's guide : create 3D game worlds complete with textures, levels, and props / Robin De Jongh.

by De Jongh, Robin.

Publisher: Birmingham, U.K. : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 DEJ 2011] (1).
Flash game development by example : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.

by Feronato, Emanuele.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FER 2011] (1).
Triadic game design : balancing reality, meaning and play / Casper Harteveld.

by Harteveld, Casper.

Publisher: London : Springer, 2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 HAR 2011] (1).
PSP game creation for teens / Michael Duggan.

by Duggan, Michael.

Publisher: Boston, MA : Course Technology Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DUG 2011] (1).
Casual game design : designing play for the gamer in all of us / Gregory Trefry.

by Trefry, Gregory.

Publisher: Burlington, MA : Oxford : Morgan Kaufmann/Elsevier, 2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 TRE 2010] (1).
Level design : concept, theory, and practice / Rudolf Kremers.

by Kremers, Rudolf, 1970-.

Publisher: Natick, MA : A K Peters, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81 KRE 2009] (1).
Game testing all in one / Charles P. Schultz, Robert Bryant.

by Schultz, Charles P | Bryant, Robert.

Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 SCH 2012] (2).
Game development with Unity / by Michelle Menard.

by Menard, Michelle.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEN 2012] (2).
The game maker's apprentice : game development for beginners / Jacob Habgood, Mark Overmars.

by Habgood, Jacob | Overmars, Mark H, 1958-.

Publisher: Berkeley, CA : Apress, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 HAB 2013] (2).
Honoring the code : conversations with great game designers / Matt Barton.

by Barton, Matt.

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HON 2013] (1).
Game interface design / Kevin Saunders, Jeannie Novak.

by Saunders, Kevin (Kevin D.) | Novak, Jeannie, 1966-.

Edition: 2nd ed.Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SAU 2013] (4).
The official GameSalad guide to game development / Jeannie Novak.

by Novak, Jeannie, 1966-.

Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 NOV 2014] (2).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Publisher: Boca Raton, FL : CRC Press, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FUL 2008] (3).
100 principles of game design / Wendy Despain, editor.

by Despain, Wendy.

Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 ONE 2013] (1).
Environment art direction for games [videorecording] / Cecil Kim.

by Kim, Cecil | Gnomon Workshop (Firm).

Publisher: [Hollywood, CA] : Gnomon Workshop, [2011]Availability: Items available for loan: Taylor's Library-TU [Call number: 776 ENV 2011] (2).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.

by Gibson, Jeremy.

Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GIB 2015] (1).