|
|
Game design workshop [electronic resource] : a playcentric approach to creating innovative games / Tracy Fullerton, with Christopher Swain, and Steven S. Hoffman.
by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-. Edition: 2nd ed.Publisher: Amsterdam ; Boston : Elsevier Morgan Kaufmann, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 794.8/1526]
(1).
|
|
|
The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.
by Dillon, Roberto. Publisher: Boca Raton, FL : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 DIL 2011]
(1).
|
|
|
Game testing all in one / Charles P. Schultz, Robert Bryant.
by Schultz, Charles P | Bryant, Robert. Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SCH 2012]
(2).
|
|
|
iPad multiplayer magic / Michael Duggan.
by Duggan, Michael. Publisher: Boston : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DUG 2012]
(1).
|
|
|
Tap, move, shake [electronic resource] : turning your game ideas into iPhone & iPad apps / Todd Moore.
by Moore, Todd (Application software developer). Publisher: Sebastapol, CA : O'Reilly Media, c2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU
[Call number: 005.26]
(1).
|
|
|
RPG maker for teens [electronic resource] / Michael Duggan.
by Duggan, Michael | ebrary, Inc. Publisher: Boston : Cengage Learning, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
ZBrush 4 sculpting for games [electronic resource] : beginner's guide : sculpt machines, environments, and creatures for your game development projects / Manuel Scherer.
by Scherer, Manual | ebrary, Inc. Publisher: Olton, Birmingham : Packt Pub. Ltd., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Visual C# game programming for Teens [electronic resource] / Jonathan S. Harbour.
by Harbour, Jonathan S | ebrary, Inc. Publisher: Boston : Course Technology, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Beginning Java SE 6 game programming [electronic resource] / Jonathan S. Harbour.
by Harbour, Jonathan S | ebrary, Inc. Edition: 3rd ed.Publisher: Boston, Mass. : Course Technology PTR, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 3rd ed.Publisher: Boston, Mass. : Cengage Learning, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game creation for teens / Jason Darby.
by Darby, Jason, 1972-. Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 DAR 2008]
(2).
|
|
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 3rd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEN 2012]
(1).
|
|
|
Expressive processing [electronic resource] : digital fictions, computer games, and software studies / Noah Wardrip-Fruin.
by Wardrip-Fruin, Noah | ebrary, Inc. Publisher: Cambridge, Mass. : MIT Press, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 006.7]
(1).
|
|
|
Unity 3.x game development by example [electronic resource] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton.
by Creighton, Ryan Henson | ebrary, Inc. Publisher: Birmingham, UK : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
HTML5 games development by example [electronic resource] : beginner's guide : create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques / Makzan.
by Makzan | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Unreal development kit 3 [electronic resource] : beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world / Richard Moore.
by Moore, Richard J | ebrary, Inc. Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.
by Gahan, Andrew. Publisher: Burlington, MA : Elsevier/Focal Press, c2011Other title: Three-dimensional automotive modeling.Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.693 GAH 2011]
(1).
|
|
|
AI game engine programming / Brian Schwab.
by Schwab, Brian. Edition: 2nd ed.Publisher: Boston, MA : Course Technology, Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SCH 2009]
(2).
|
|
|
Using games to enhance learning and teaching : a beginner's guide / edited by Nicola Whitton and Alex Moseley.
by Whitton, Nicola | Moseley, Alex. Publisher: New York : Routledge, 2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 371.337 USI 2012]
(1).
|
|
|
Game development with Unity / by Michelle Menard.
by Menard, Michelle. Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEN 2012]
(2).
|