|
|
Game usability : advancing the player experience / by Katherine Isbister, Noah Schaffer.
by Isbister, Katherine, 1969- | Schaffer, Noah. Publisher: Amsterdam : Elsevier/Morgan Kaufmann, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ISB 2008]
(1).
|
|
|
Fundamentals of game design / Ernest Adams, Andrew Rollings.
by Adams, Ernest | Rollings, Andrew, 1972-. Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 ADA 2010]
(1).
|
|
|
The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press.
by Dille, Flint | Platten, John Zuur. Publisher: New York : Watson-Guptill, 2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2007]
(1).
|
|
|
Collaborative online game creation / Nanu Swamy and Naveena Aswadhati.
by Swamy, Nanu. Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SWA 2009]
(1).
|
|
|
Unity 3D game development by example : beginner's guide: LITE : get up and running as a Unity game developer / Ryan Henson Creighton.
by Creighton, Ryan Henson. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 CRE 2011]
(1).
|
|
|
Game engine design and implementation / Alan Thorn.
by Thorn, Alan. Publisher: Sudbury, Mass. : Jones & Bartlett Learning, 2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO 2011]
(1).
|
|
|
Google SketchUp for game design : beginner's guide : create 3D game worlds complete with textures, levels, and props / Robin De Jongh.
by De Jongh, Robin. Publisher: Birmingham, U.K. : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 DEJ 2011]
(1).
|
|
|
Flash game development by example : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.
by Feronato, Emanuele. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 FER 2011]
(1).
|
|
|
AI game programming wisdom 4 / edited by Steve Rabin.
by Rabin, Steve. Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 AIG 2008]
(2).
|
|
|
Triadic game design : balancing reality, meaning and play / Casper Harteveld.
by Harteveld, Casper. Publisher: London : Springer, 2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 HAR 2011]
(1).
|
|
|
PSP game creation for teens / Michael Duggan.
by Duggan, Michael. Publisher: Boston, MA : Course Technology Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DUG 2011]
(1).
|
|
|
Casual game design : designing play for the gamer in all of us / Gregory Trefry.
by Trefry, Gregory. Publisher: Burlington, MA : Oxford : Morgan Kaufmann/Elsevier, 2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 TRE 2010]
(1).
|
|
|
Level design : concept, theory, and practice / Rudolf Kremers.
by Kremers, Rudolf, 1970-. Publisher: Natick, MA : A K Peters, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 KRE 2009]
(1).
|
|
|
Game testing all in one / Charles P. Schultz, Robert Bryant.
by Schultz, Charles P | Bryant, Robert. Edition: 2nd ed.Publisher: Dulles, Va. : Mercury Learning and Information, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SCH 2012]
(2).
|
|
|
ZBrush 4 sculpting for games [electronic resource] : beginner's guide : sculpt machines, environments, and creatures for your game development projects / Manuel Scherer.
by Scherer, Manual | ebrary, Inc. Publisher: Olton, Birmingham : Packt Pub. Ltd., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game creation for teens / Jason Darby.
by Darby, Jason, 1972-. Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 DAR 2008]
(2).
|
|
|
Unity 3.x game development by example [electronic resource] : Beginner's guide ; a seat of your pants manual for building fun, groovy little games quickly with Unity 3.x / Ryan Henson Creighton.
by Creighton, Ryan Henson | ebrary, Inc. Publisher: Birmingham, UK : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / Andrew Gahan.
by Gahan, Andrew. Publisher: Burlington, MA : Elsevier/Focal Press, c2011Other title: Three-dimensional automotive modeling.Availability: Items available for loan: Taylor's Library-TU
[Call number: 006.693 GAH 2011]
(1).
|
|
|
Game development with Unity / by Michelle Menard.
by Menard, Michelle. Publisher: Boston, MA : Course Technology/Cengage Learning, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MEN 2012]
(2).
|