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Irrlicht 1.7 realtime 3D engine : beginner's guide : create complete 2D and 3D applications with this cross-platform, high performance engine / Aung Sithu Kyaw, Johannes Stein.

by Kyaw, Aung Sithu | Stein, Johannes.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 KYA 2011] (1).
Alice 2.0 : introductory concepts and techniques / Gary B. Shelly, Thomas J. Cashman and Charles W. Herbert.

by Shelly, Gary B | Cashman, Thomas J | Herbert, Charles W.

Publisher: Boston, MA : Thomson/Course Technology, 2007Availability: Items available for loan: Taylor's Library-TU [Call number: 005.133 SHE] (5).
Rendering with mental ray and 3ds Max / Joep van der Steen, Ted Boardman.

by Steen, Joep van der | Boardman, Ted.

Edition: Second edition.Publisher: Burlington, MA : Focal Press, [2010]Copyright date: ©2010Other title: Rendering with mental ray & 3ds Max.Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 STE 2010] (2).
Photoshop CS3 Extended video and 3D bible [electronic resource] / Lisa DaNae Dayley.

by Dayley, Lisa DaNae | ebrary, Inc.

Publisher: Hoboken, NJ : Wiley Publishing, Inc., c2008Other title: Photoshop CS3 Extended video and 3D.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Digital modeling / William Vaughan.

by Vaughan, William, 1974-.

Publisher: Berkeley, CA : New Riders, c2012Other title: Modeling.Availability: No items available
2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.

by Dillon, Roberto [author.].

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 DIL 2017] (2).
AutoCAD 2009 in 2D and 3D : a modern perspective / Paul Richard, Frank E. Puerta, Jim Fitzgerald.

by Richard, Paul (Paul Fritz) | Puerta, Frank E | Fitzgerald, Jim, 1964-.

Publisher: Upper Saddle River : Pearson / Prentice Hall, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 620.0042 RIC 2009] (2).
Blender 2.5 hotshot [electronic resource] : challenging and fun projects that will push your Blender skills to the limit / John E. Herreño.

by Herreno, John E | ebrary, Inc.

Publisher: Birmingham, U.K. : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.

by Engel, Wolfgang F.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2008] (2).
Bounce, tumble, and splash! [electronic resource] : simulating the physical world with Blender 3D / Tony Mullen.

by Mullen, Tony, 1971- | ebrary, Inc.

Publisher: Indianapolis, IN : Wiley Pub., c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.

by Wiebe, Robert.

Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 WIE 2011] (1).
Mastering Mental ray : rendering techniques for 3D & CAD professionals / Jennifer O'Connor.

by O'Connor, Jennifer, 1962-.

Edition: 1st ed.Publisher: Indianapolis, Ind. : Wiley, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 620.00420285 OCO 2010] (2).
The Official Blender gamekit [electronic resource] : interactive 3D for artists / Ton Roosendaal and Carsten Wartmann.

by Roosendaal, Ton | Wartmann, Carsten | ebrary, Inc.

Publisher: San Francisco : No Starch Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.6/96] (1).
Mobile 3D graphics [electronic resource] : with OpenGL ES and M3G / Kari Pulli ... [et al.].

by Pulli, Kari | ebrary, Inc.

Publisher: Amsterdam ; London : Elsevier/Morgan Kaufmann Publishers, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.686] (1).
Illuminated pixels : the why, what, and how of digital lighting / Virginia Bowman Wissler.

by Wissler, Virginia.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 WIS 2013] (1).
The game artist's guide to Maya [electronic resource] / Michael McKinley.

by McKinley, Michael (Michael T.) | ebrary, Inc.

Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.816696] (1).
Real-time volume graphics [electronic resource] / Klaus Engel ... [et al.].

by Engel, Klaus, 1969- | ebrary, Inc.

Publisher: Wellesley, Mass. : A K Peters, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.6/93] (1).
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.

by Engel, Wolfgang F | ebrary, Inc.

Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/1526] (1).
Point-based graphics [electronic resource] / edited by Markus Gross and Hanspeter Pfister.

by Gross, Markus, 1963- | Pfister, Hanspeter | ebrary, Inc.

Publisher: Amsterdam ; Boston : Morgan Kaufmann, c2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.6] (1).