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The game maker's apprentice : game development for beginners / Jacob Habgood, Mark Overmars.

by Habgood, Jacob | Overmars, Mark H, 1958-.

Publisher: Berkeley, CA : Apress, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 HAB 2013] (2).
Honoring the code : conversations with great game designers / Matt Barton.

by Barton, Matt.

Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HON 2013] (1).
Game interface design / Kevin Saunders, Jeannie Novak.

by Saunders, Kevin (Kevin D.) | Novak, Jeannie, 1966-.

Edition: 2nd ed.Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SAU 2013] (4).
The official GameSalad guide to game development / Jeannie Novak.

by Novak, Jeannie, 1966-.

Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 NOV 2014] (2).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Publisher: Boca Raton, FL : CRC Press, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FUL 2008] (3).
100 principles of game design / Wendy Despain, editor.

by Despain, Wendy.

Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 ONE 2013] (1).
Environment art direction for games [videorecording] / Cecil Kim.

by Kim, Cecil | Gnomon Workshop (Firm).

Publisher: [Hollywood, CA] : Gnomon Workshop, [2011]Availability: Items available for loan: Taylor's Library-TU [Call number: 776 ENV 2011] (2).
Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.

by Gibson, Jeremy.

Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GIB 2015] (1).
Character development and storytelling for games / Lee Sheldon.

by Sheldon, Lee.

Edition: Second edition.Publisher: Boston, MA : Course Technology, a part of Cengage Learning, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 SHE 2014] (1).
Fundamentals of game design / Ernest Adams.

by Adams, Ernest.

Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 ADA 2014] (1).
Game development principles / Alan Thorn.

by Thorn, Alan.

Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO 2014] (1).
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

by Fullerton, Tracy.

Edition: 3rd edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2014] (6).
Mobile & social game design : monetization methods and mechanics / Tim Fields.

by Fields, Tim.

Edition: Second edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Other title: Mobile and social game design.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FIE 2014] (1).
A theory of fun for game design / by Raph Koster.

by Koster, Raph, 1971- [author.].

Edition: 2nd edition.Publisher: Sebastopol, CA : O'Reilly, 2013Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 KOS 2013] (3).
The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.

by Thompson, Jim | Berbank-Green, Barnaby | Cusworth, Nic.

Publisher: London : Thames & Hudson, c2007Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 THO] (1).
Social game design : monetization methods and mechanics / Tim Fields, Brandon Cotton.

by Fields, Tim | Cotton, Brandon.

Publisher: Waltham, MA : Morgan Kaufmann/Elsevier, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FIE 2012] (1).
Microsoft XNA game studio creator's guide / Stephen Cawood, Pat McGee.

by Cawood, Stephen | McGee, Pat.

Edition: 2nd ed.Publisher: New York : McGraw-Hill, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 CAW 2009] (1).
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith.

Publisher: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 BUR 2013] (1).
Preproduction blueprint : how to plan game environments and level designs / by: Alex Galuzin.

by Galuzin, Alex [author.].

Edition: Edition: 2.Publisher: [Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8 GAL 2016] (2).
Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

by Macklin, Collee [author.] | Sharp, John, 1967- [author.].

Edition: First edition.Publisher: Boston, MA ; San Francisco, CA : Addison-Wesley, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MAC 2016] (1).