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The game maker's apprentice : game development for beginners / Jacob Habgood, Mark Overmars.
by Habgood, Jacob | Overmars, Mark H, 1958-. Publisher: Berkeley, CA : Apress, c2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 HAB 2013]
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Honoring the code : conversations with great game designers / Matt Barton.
by Barton, Matt. Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2013]Copyright date: ©2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HON 2013]
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Game interface design / Kevin Saunders, Jeannie Novak.
by Saunders, Kevin (Kevin D.) | Novak, Jeannie, 1966-. Edition: 2nd ed.Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 SAU 2013]
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The official GameSalad guide to game development / Jeannie Novak.
by Novak, Jeannie, 1966-. Publisher: Clifton Park, NY : Delmar, Cengage Learning, c2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 NOV 2014]
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Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.
by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-. Edition: 2nd ed.Publisher: Boca Raton, FL : CRC Press, c2008Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 FUL 2008]
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100 principles of game design / Wendy Despain, editor.
by Despain, Wendy. Publisher: Berkeley, CA : New Riders, c2013Other title: One hundred principles of game design.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 ONE 2013]
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Environment art direction for games [videorecording] / Cecil Kim.
by Kim, Cecil | Gnomon Workshop (Firm). Publisher: [Hollywood, CA] : Gnomon Workshop, [2011]Availability: Items available for loan: Taylor's Library-TU
[Call number: 776 ENV 2011]
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Introduction to game design, prototyping, and development : from concept to playable game-with Unity™ and C# / Jeremy Gibson.
by Gibson, Jeremy. Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]Copyright date: ©2015Other title: Game design, prototyping, and development..Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 GIB 2015]
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Character development and storytelling for games / Lee Sheldon.
by Sheldon, Lee. Edition: Second edition.Publisher: Boston, MA : Course Technology, a part of Cengage Learning, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 SHE 2014]
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Fundamentals of game design / Ernest Adams.
by Adams, Ernest. Edition: Third edition.Publisher: Berkeley, California : New Riders, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 ADA 2014]
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Game development principles / Alan Thorn.
by Thorn, Alan. Publisher: Boston, MA : Cengage Learning PTR, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO 2014]
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Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.
by Fullerton, Tracy. Edition: 3rd edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FUL 2014]
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Mobile & social game design : monetization methods and mechanics / Tim Fields.
by Fields, Tim. Edition: Second edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Other title: Mobile and social game design.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FIE 2014]
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A theory of fun for game design / by Raph Koster.
by Koster, Raph, 1971- [author.]. Edition: 2nd edition.Publisher: Sebastopol, CA : O'Reilly, 2013Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 KOS 2013]
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The computer game design course : principles, practices and techniques for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth.
by Thompson, Jim | Berbank-Green, Barnaby | Cusworth, Nic. Publisher: London : Thames & Hudson, c2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 THO]
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Social game design : monetization methods and mechanics / Tim Fields, Brandon Cotton.
by Fields, Tim | Cotton, Brandon. Publisher: Waltham, MA : Morgan Kaufmann/Elsevier, c2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 FIE 2012]
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Microsoft XNA game studio creator's guide / Stephen Cawood, Pat McGee.
by Cawood, Stephen | McGee, Pat. Edition: 2nd ed.Publisher: New York : McGraw-Hill, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 CAW 2009]
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Game design theory : a new philosophy for understanding games / Keith Burgun.
by Burgun, Keith. Publisher: Boca Raton, FL : A K Peters/CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 BUR 2013]
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Preproduction blueprint : how to plan game environments and level designs / by: Alex Galuzin.
by Galuzin, Alex [author.]. Edition: Edition: 2.Publisher: [Atascadero, CA] : CreateSpace, An Amazon.com Company, [2016]Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8 GAL 2016]
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Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.
by Macklin, Collee [author.] | Sharp, John, 1967- [author.]. Edition: First edition.Publisher: Boston, MA ; San Francisco, CA : Addison-Wesley, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MAC 2016]
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