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3-D computer graphics : perspective drawing with the computer / Mark A. Willis.

By: Willis, Mark A.
Publisher: Portsmouth, N.H. : Entelek, c1983Description: ix, 135 p. : ill. ; 23 cm.ISBN: 875670415.Subject(s): Apple II (Computer) | BASIC (Computer program language) | Computer graphicsDDC classification: 006.693
Contents:
1. Introduction. - 2. Perspective Drawing. - 3. Linear Algebra. - 4. The Mathematical Model of Perspective Drawing . A. The Theory. B. The Program. - 5. Generating Shapes. A. The Theory. B. The Program. - 6. Manipulating Objects in Space. A. The Theory. B. The Program. - 7. Picture Construction. A. The Theory. B. The Program. - 8. Advanced Projections. A. The Theory. B. The Program. - ThreeDimensional Images. A. The Theory. B. The Program. - Appendixes. A. Buyer's Guide to Computer Hardware. B. Suggestions for Further Reading. - Glossary.
Summary: This book shows how to design the necessary computer programmes. Only high school algebra is required to master the theory. The practical applications demonstrated at the end of each chapter include BASIC programmes ready to run on the Apple II computer, and with minor modifications on any other micro. The book begins with an introduction to the principles of perspective drawing and the necessary linear algebraic theory. It moves on to art concepts such as composition and balance, and shows how to draw shadows and 3-D pictures using stereo pairs. - Back cover.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Main Collection TU External Storage-LCS
006.693 WIL (Browse shelf) 1 Available SOCIT, SOCIT, 560492 1000110792 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

1. Introduction. - 2. Perspective Drawing. - 3. Linear Algebra. - 4. The Mathematical Model of Perspective Drawing . A. The Theory. B. The Program. - 5. Generating Shapes. A. The Theory. B. The Program. - 6. Manipulating Objects in Space. A. The Theory. B. The Program. - 7. Picture Construction. A. The Theory. B. The Program. - 8. Advanced Projections. A. The Theory. B. The Program. - ThreeDimensional Images. A. The Theory. B. The Program. - Appendixes. A. Buyer's Guide to Computer Hardware. B. Suggestions for Further Reading. - Glossary.

This book shows how to design the necessary computer programmes. Only high school algebra is required to master the theory. The practical applications demonstrated at the end of each chapter include BASIC programmes ready to run on the Apple II computer, and with minor modifications on any other micro. The book begins with an introduction to the principles of perspective drawing and the necessary linear algebraic theory. It moves on to art concepts such as composition and balance, and shows how to draw shadows and 3-D pictures using stereo pairs. - Back cover.