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Certified Macromedia Flash MX : developer study guide / Neeld Tanksley, Luke Bayes and John Elstad.

By: Contributor(s): Publication details: Berkeley, Calif. : Macromedia Press, c2003.Description: xxii, 230 p. : ill. ; 23 cmISBN:
  • 0321157303
Subject(s): DDC classification:
  • 006.78 TAN
Contents:
Introduction. - Pt. 1. Flash concepts. Ch. 1. Flash movie structure. Ch. 2. Targeting objects and variables. - Pt. 2. Design and coding. Ch. 3. Identifiers and naming conventions. Ch. 4. Understanding variables. Ch. 5. Understanding functions. Ch. 6. Control structures. Ch. 7. Introduction to objects. Ch. 8. Built-in objects: core, movie, and client-server. Ch. 9. Rich media. Ch. 10. Flash event model. Ch. 11. UI components. Ch. 12. Communicating with the host application. Ch. 13. Printing. - Pt. 3. Object oriented programming with actionscript. Ch. 14. Introduction to object-oriented programming. Ch. 15. Properties and methods. Ch. 16. Classes and inheritance. - Pt. 4. Client server application development. Ch. 17. Including dynamic data. Ch. 18. Working with XML and the DOM. Ch. 19. Pushing data with the XMLsocket. Ch. 20. Flash remoting. - Pt. 5. Implementing, testing, and deployment. Ch. 21. Identifying the environment. Ch. 22. Identifying methods for functional testing. Ch. 23. Identifying methods for usability testing. Ch. 24. Accessibility. - Pt. 6. Appendix. Appendix A. Answers. - Index.
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library-TU

Floor 3, Shelf 2 , Side 1, TierNo 6, BayNo 4

006.78 TAN (Browse shelf(Opens below)) 1 Available SOCIT,15010,03,GR 5000047306

Includes index.

Introduction. - Pt. 1. Flash concepts. Ch. 1. Flash movie structure. Ch. 2. Targeting objects and variables. - Pt. 2. Design and coding. Ch. 3. Identifiers and naming conventions. Ch. 4. Understanding variables. Ch. 5. Understanding functions. Ch. 6. Control structures. Ch. 7. Introduction to objects. Ch. 8. Built-in objects: core, movie, and client-server. Ch. 9. Rich media. Ch. 10. Flash event model. Ch. 11. UI components. Ch. 12. Communicating with the host application. Ch. 13. Printing. - Pt. 3. Object oriented programming with actionscript. Ch. 14. Introduction to object-oriented programming. Ch. 15. Properties and methods. Ch. 16. Classes and inheritance. - Pt. 4. Client server application development. Ch. 17. Including dynamic data. Ch. 18. Working with XML and the DOM. Ch. 19. Pushing data with the XMLsocket. Ch. 20. Flash remoting. - Pt. 5. Implementing, testing, and deployment. Ch. 21. Identifying the environment. Ch. 22. Identifying methods for functional testing. Ch. 23. Identifying methods for usability testing. Ch. 24. Accessibility. - Pt. 6. Appendix. Appendix A. Answers. - Index.