Learn to program with C# / John Smiley
Publication details: Berkeley, Calif. : McGraw-Hill/Osborne, c2002Description: xii, 610 p. : ill. ; 24 cmISBN:- 0072222611
- 005.133 SMI
Contents:
1. Where do I begin? - 2. Getting comfortable with C#. - 3. Data. - 4. Selection structures. - 5. Loops. - 6. Creating your own methods. - 7. Creating objects from instantiable classes. - 8. Controlling access to the data in your object. - 9. Inheritance and interfaces. - 10. Arrays. - 11. Error handling. - 12. Developing a graphical user interface. - 13. Event handling in C#. - Index.
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Main Collection | Taylor's Library-TU |
Floor 3, Shelf 1 , Side 1, TierNo 4, BayNo 2 |
005.133 SMI (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | 5000044942 |
1. Where do I begin? - 2. Getting comfortable with C#. - 3. Data. - 4. Selection structures. - 5. Loops. - 6. Creating your own methods. - 7. Creating objects from instantiable classes. - 8. Controlling access to the data in your object. - 9. Inheritance and interfaces. - 10. Arrays. - 11. Error handling. - 12. Developing a graphical user interface. - 13. Event handling in C#. - Index.