Beginning game level design / John Feil.
Publication details: Boston : Thomson, 2005.Edition: 1st edDescription: viii, 232 p. : 23cm. + CD-ROM (4 3/4 in)ISBN:- 1592004342
- 006.696 FIE
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Main Collection | Taylor's Library-TU |
Floor 3, Shelf 2 , Side 1, TierNo 1, BayNo 3 |
006.696 FIE (Browse shelf(Opens below)) | 1 | Available | SOCIT,15008,03,GR | TDSxx,29006,03,RM | TDSxx,29007,03,RM | 5000047073 | |||||||||||
| Accompanying Material (Media Resource) | Taylor's Library-TU | 006.696 FIE (Browse shelf(Opens below)) | CD-ROM | 1 | Available | SOCIT,15008,03,GR|TDSxx,29006,03,RM|TDSxx,29007,03,RM | 1001002302 |
Includes index
1. Introduction.- 2. The basic of game design.- 3. Paper Design.- 4. Building Terrain.- 5. Building Architecture and Spaces.- 6. Linghting and Atmospheric Effects.- 7. Placing Encounters.- 8. Breathing Life Into your levels.- 9. Dialogue and Story.- 10. Polishing.- 11. Specific Genres.- 12. Helpful Resources.- 13. Glossary.- 14. Review Questions and Answers.- 15. What's on the CD.- 16. Index.