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Beginning game level design / John Feil.

By: Publication details: Boston : Thomson, 2005.Edition: 1st edDescription: viii, 232 p. : 23cm. + CD-ROM (4 3/4 in)ISBN:
  • 1592004342
Subject(s): DDC classification:
  • 006.696 FIE
Contents:
1. Introduction.- 2. The basic of game design.- 3. Paper Design.- 4. Building Terrain.- 5. Building Architecture and Spaces.- 6. Linghting and Atmospheric Effects.- 7. Placing Encounters.- 8. Breathing Life Into your levels.- 9. Dialogue and Story.- 10. Polishing.- 11. Specific Genres.- 12. Helpful Resources.- 13. Glossary.- 14. Review Questions and Answers.- 15. What's on the CD.- 16. Index.
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library-TU

Floor 3, Shelf 2 , Side 1, TierNo 1, BayNo 3

006.696 FIE (Browse shelf(Opens below)) 1 Available SOCIT,15008,03,GR | TDSxx,29006,03,RM | TDSxx,29007,03,RM 5000047073
Accompanying Material (Media Resource) Taylor's Library-TU 006.696 FIE (Browse shelf(Opens below)) CD-ROM 1 Available SOCIT,15008,03,GR|TDSxx,29006,03,RM|TDSxx,29007,03,RM 1001002302

Includes index

1. Introduction.- 2. The basic of game design.- 3. Paper Design.- 4. Building Terrain.- 5. Building Architecture and Spaces.- 6. Linghting and Atmospheric Effects.- 7. Placing Encounters.- 8. Breathing Life Into your levels.- 9. Dialogue and Story.- 10. Polishing.- 11. Specific Genres.- 12. Helpful Resources.- 13. Glossary.- 14. Review Questions and Answers.- 15. What's on the CD.- 16. Index.