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Game programming all in one / Bruno Miguel Teixeira de Sousa

By: Sousa, Bruno Miguel Teixeira de.
Contributor(s): Lamothe, Andre [(series ed.)].
Series: The Premier Press game development series / series editor, Andre LaMothe. Publisher: [S.l.] : Premier Press, c2002Description: xxxvii, 952 p. : ill. ; 24 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 1931841233.Subject(s): Computer games -- ProgrammingDDC classification: 794.815265
Contents:
Introduction. - Pt. One. C++ Programming. Ch. 1. Introduction to C++ Programming. Ch. 2. Variables and Operators. Ch. 3. Functions and Program Flow. Ch. 4. Multiple Files and the Preprocessor. Ch. 5. Arrays, Pointers, and Strings. Ch. 6. Classes. Ch. 7. Developing Monster. Ch. 8. Streams. Ch. 9. Basic Software Architecture. - Pt. Two. Windows Programming. Ch. 10. Designing Your Game Library: Mirus. Ch. 11. Beginning Windows Programming. Ch. 12. Introduction to DirectX. Ch. 13. DirectX Graphics. Ch. 14. DirectInput. Ch. 15. DirectSound. - Pt. Three. Hardcore Game Programming. Ch. 16. Introduction to Game Design. Ch. 17. Data Structures and Algorithms. Ch. 18. The Mathematical Side of Games. Ch. 19. Introduction to Artificial Intelligence. Ch. 20. Introduction to Physics Modeling. Ch. Building Breading Through. Ch. 22. Publishing Your Game. - Pt. Four. Appendixes. Appendix A. What's on the CD-ROM. Appendix B. Debudding Using Microsoft Visual C++. Appendix C. Binary, Hexadecimal, and Decimal System. Appendix D. A C Primer. Appendix E. Answers to the Exercises. Appendic F. C++ Keywords. Appendix G. Useful Tables. Appendix H. More Resources. - Index.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Main Collection Taylor's Library-TU
794.815265 SOU (Browse shelf) 1 Available SOCIT,15008,03,GR 1000121854
Accompanying Material (Media Resource) TU External Storage-LCS
794.815265 SOU (Browse shelf) 1 Available SOCIT,15008,03,GR 1000121853 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Introduction. - Pt. One. C++ Programming. Ch. 1. Introduction to C++ Programming. Ch. 2. Variables and Operators. Ch. 3. Functions and Program Flow. Ch. 4. Multiple Files and the Preprocessor. Ch. 5. Arrays, Pointers, and Strings. Ch. 6. Classes. Ch. 7. Developing Monster. Ch. 8. Streams. Ch. 9. Basic Software Architecture. - Pt. Two. Windows Programming. Ch. 10. Designing Your Game Library: Mirus. Ch. 11. Beginning Windows Programming. Ch. 12. Introduction to DirectX. Ch. 13. DirectX Graphics. Ch. 14. DirectInput. Ch. 15. DirectSound. - Pt. Three. Hardcore Game Programming. Ch. 16. Introduction to Game Design. Ch. 17. Data Structures and Algorithms. Ch. 18. The Mathematical Side of Games. Ch. 19. Introduction to Artificial Intelligence. Ch. 20. Introduction to Physics Modeling. Ch. Building Breading Through. Ch. 22. Publishing Your Game. - Pt. Four. Appendixes. Appendix A. What's on the CD-ROM. Appendix B. Debudding Using Microsoft Visual C++. Appendix C. Binary, Hexadecimal, and Decimal System. Appendix D. A C Primer. Appendix E. Answers to the Exercises. Appendic F. C++ Keywords. Appendix G. Useful Tables. Appendix H. More Resources. - Index.