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Game programming gems / edited by Mark A. DeLoura.

by DeLoura, Mark A.

Publisher: Rockland, Mass. : Charles River Media, c2000Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 GAM] (1).
Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee [author.].

Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.81 MIT 2012] (1), Taylor's Library-TU [Call number: 794.81 MIT 2012] (1).
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.

by Au, Wagner James.

Publisher: Indianapolis, IN : John Wiley & Sons, c2012Availability: Items available for loan: Taylor's Library-TC [Call number: 794.8 AUW 2012] (1).
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MOO 2011] (1).
Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines / Wes McDermott.

by McDermott, Wes [author.].

Publisher: Burlington, MA : Focal Press, [2011]Publisher: ©2011Other title: 3D game art for the iPhone with unity.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.815365 MAC 2011] (2).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
Ultimate game design : building game worlds / Tom Meigs.

by Meigs, Tom.

Publisher: Emeryville, CA : McGraw-Hill/Osborne, c2003Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 MEI 2003] (2).
Flash game development by example [electronic resource] : build 9 classic Flash games and learn game development along the way / Emanuele Feronato.

by Feronato, Emanuele | ebrary, Inc.

Publisher: Olton, Birmingham : Packt Pub., 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
How to create fantasy art for computer games / Bill Stoneham.

by Stoneham, Bill.

Publisher: Singapore : Page One, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8166 STO 2010] (1).
The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.

by Lilly, Eliott [author.].

Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 LIL 2015] (2).
Linux Game Programming [electronic resource] / Steve Baker.

by Baker, Steve | ebrary, Inc.

Publisher: Roseville, CA : Prima, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/154469] (1).
The dark side of game texturing [electronic resource] / David Franson.

by Franson, David | ebrary, Inc.

Publisher: Boston, MA : Thomson Course Technology/Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.815265] (1).
Game art for teens [electronic resource] / Les Pardew.

by Pardew, Les | ebrary, Inc.

Publisher: Boston : Course PTR, a division of Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/16693] (1).
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3 SETHI] (1).
Game scripting mastery [electronic resource] / Alex Varanese.

by Varanese, Alex | ebrary, Inc.

Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 005.13/3] (1).
Game development with ActionScript [electronic resource] / Lewis Moronta.

by Moronta, Lewis | ebrary, Inc.

Publisher: Boston, MA : Premier Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/168] (1).
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15262] (1).
MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron | ebrary, Inc.

Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 794.8/15265] (1).
Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin | ebrary, Inc.

Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: [Call number: 006.7869] (1).