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Game design essentials / Briar Lee Mitchell.
by Mitchell, Briar Lee [author.]. Publisher: Indianapolis, Indiana : John Wiley & Sons, Inc., [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TC
[Call number: 794.81 MIT 2012]
(1), Taylor's Library-TU
[Call number: 794.81 MIT 2012]
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Basics of game design / Michael E. Moore.
by Moore, Michael E. Publisher: Boca Raton : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 MOO 2011]
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Game design foundations / Roger E. Pedersen.
by Pedersen, Roger E [author.]. Edition: Second edition.Publisher: Sudbury, MA : Wordware Publishing, Inc., [2009]Copyright date: ©2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 PED 2009]
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Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.
by Levy, Luis | Novak, Jeannie. Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 LEV 2010]
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Wii game creation for teens / Michael Duggan.
by Duggan, Michael, 1976-. Publisher: Boston, MA : Course Technology Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 DUG 2011]
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Hacking video game consoles : turn your old video game systems into awesome new portables / Ben Heckendorn.
by Heckendorn, Ben, 1975-. Publisher: Indianapolis, Ind. : Wiley Pub., c2005Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 HEC]
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The art of video games : from Pac-Man to mass effect / Chris Melissinos & Patrick O'Rourke.
by Melissinos, Chris [author.] | O'Rourke, Patrick [author.]. Publisher: New York : Welcome Books, 2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.8166 MEL 2012]
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The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly.
by Lilly, Eliott [author.]. Edition: First edition.Publisher: Culver City, CA : Design Studio Press, 2015Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 LIL 2015]
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Drawing basics and video game art : classic to cutting-edge art techniques for winning game design / Chris Solarski ; foreword by Tristan Donovan.
by Solarski, Chris [author.] | Donovan, Tristan [writer of supplementary textual content.]. Edition: First edition.Publisher: New York : Watson-Guptill, [2012]Copyright date: ©2012Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81536 SOL 2012]
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2D to VR with Unity5 and Google Cardboard / by Roberto Dillon.
by Dillon, Roberto [author.]. Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: ©2017Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2017]
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Unity iOS essentials : develop high performance, fun iOS games using Unity 3D / Robert Wiebe.
by Wiebe, Robert. Publisher: Birmingham, UK : Packt Pub., c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 WIE 2011]
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Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell.
by Clarke, Andy | Mitchell, Grethe | ebrary, Inc. Publisher: Bristol ; Chicago : Intellect, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game level design [electronic resource] / Ed Byrne.
by Byrne, Edward, 1975- | ebrary, Inc. Edition: 1st ed.Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1536]
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The game artist's guide to Maya [electronic resource] / Michael McKinley.
by McKinley, Michael (Michael T.) | ebrary, Inc. Publisher: San Francisco : Sybex, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.816696]
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The game asset pipeline [electronic resource] / Ben Carter.
by Carter, Ben, 1979- | ebrary, Inc. Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan:
[Call number: 794.8/1526]
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Beyond game design : nine steps towards creating better video games / Richard Bartle ... [et al.] ; edited by Chris Bateman.
by Bartle, Richard A | Bateman, Chris Mark. Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.815711 BEY 2009]
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Fundamentals of game design / Ernest Adams, Andrew Rollings.
by Adams, Ernest | Rollings, Andrew, 1972-. Edition: 2nd ed.Publisher: Berkeley, CA : New Riders, c2010Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81 ADA 2010]
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The ultimate guide to video game writing and design / by Flint Dille and John Zuur Platten ; edited by Skip Press.
by Dille, Flint | Platten, John Zuur. Publisher: New York : Watson-Guptill, 2007Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 DIL 2007]
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IPhone 3D game programming all in one / Jeremy Alessi.
by Alessi, Jeremy. Publisher: Boston, MA : Course Technology/Cengage Learning, c2011Availability: Items available for loan: Taylor's Library-TU
[Call number: 794.81526 ALE 2011]
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