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Digital representations of the real world : how to capture, model, and render visual reality / edited by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt.

by Magnor, Marcus A. (Marcus Andreas), 1972- | Grau, Oliver | Sorkine-Hornung, Olga | Theobalt, Christian.

Publisher: Boca Raton, Florida : CRC Press : Taylor & Francis Group, [2015]Copyright date: ©2015Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.6869 D574] (1).
3D game textures : create professional game art using Photoshop / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 AHE 2016] (2).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: ©2019Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2019] (2).
The complete guide to Blender graphics : computer modeling & animation / John M. Blain.

by Blain, John M, 1942- [author.].

Edition: 2nd edition.Publisher: Boca Raton, FL : CRC Press, [2015]Copyright date: ©2015Other title: Computer modeling & animation.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.696] (1).
An integrated introduction to computer graphics and geometric modeling / Ronald Goldman.

by Goldman, Ron, 1947-.

Publisher: Boca Raton : CRC Press/Taylor & Francis, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 GOL 2009] (1).
Digital Character Development : Theory and Practice, Second Edition.

by O'Neill, Rob.

Edition: 2nd ed.Publisher: Natick : CRC Press, 2015Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 006.696] (1).
The art of fluid animation / Jos Stam.

by Stam, Jos [author.].

Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2016]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6/96] (1).
The complete guide to Blender graphics : computer modeling & animation / John M. Blain.

by Blain, John M, 1942- [author.].

Edition: Third edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for reference: Taylor's Library-TU [Call number: 777/.7] (1).
3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

by Dunn, Fletcher.

Edition: 2nd ed.Publisher: Boca Raton : CRC Press, c2011Other title: Three-D math primer for graphics and game development.Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 DUN 2011] (1).
Interactive graphics for data analysis : principles and examples / Martin Theus, Simon Urbanek.

by Theus, Martin | Urbanek, Simon.

Publisher: Boca Raton, FL. : CRC Press, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 THE 2009] (1).
3D graphics for game programming / JungHyun Han.

by Han, JungHyun.

Publisher: Boca Raton : CRC Press, c2011Other title: Three D graphics for game programming.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAN 2011] (1).
The magic of computer graphics : landmarks in rendering / Noriko Kurachi ; edited by Michael M. Stark.

by Kurachi, Noriko | Stark, Michael M.

Edition: English ed.Publisher: Boca Raton, FL : CRC Press, c2011Availability: Items available for loan: Taylor's Library-TU [Call number: 006.6 KUR 2011] (1).
Visual perception from a computer graphics perspective / William B. Thompson ... [et al.]

by Thompson, William B, 1948-.

Publisher: Boca Raton, Fla. : CRC Press, 2011Availability: Items available for loan: Taylor's Library-TU [Call number: 152.14 VIS 2011] (1).
Real-time shadows / Elmar Eisemann ... [et al.]

by Eisemann, Elmar.

Publisher: Boca Raton, FL : CRC Press, c2012Availability: Items available for loan: Taylor's Library-TU [Call number: 006.696 REA 2012] (1).
Design and implementation of 3D graphics systems / Jonas Gomes, Luiz Velho, Mario Costa Sousa.

by Gomes, Jonas | Velho, Luiz | Costa Sousa, Mario, 1967-.

Publisher: Boca Raton : CRC Press, c2013Availability: Items available for loan: Taylor's Library-TU [Call number: 006.693 GOM 2013] (1).
Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.

by Fullerton, Tracy | Swain, Christopher, 1966- | Hoffman, Steven, 1965-.

Edition: 2nd ed.Publisher: Boca Raton, FL : CRC Press, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 FUL 2008] (3).
Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

by Fullerton, Tracy.

Edition: 3rd edition.Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]Copyright date: ©2014Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 FUL 2014] (6).
Data visualization : principles and practice / Alexandru Telea.

by Telea, Alexandru, 1972-.

Edition: Second edition.Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2015]Copyright date: ©2015Availability: Items available for loan: Taylor's Library-TU [Call number: 001.4226028566 TEL 2015] (1).