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Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 2nd ed.Publisher: Boston, MA. : Course Technology/Cengage Learning, c2004Availability: Items available for loan: Taylor's Library-TU [Call number: 794.816693 LEN 2004] (1).
Game development essentials : game QA & testing / Luis Levy, Jeannie Novak.

by Levy, Luis | Novak, Jeannie.

Publisher: Clifton Park, N.Y. : Delmar/Cengage Learning, c2010Other title: Game QA & testing | Game QA and testing.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 LEV 2010] (2).
ShaderX6 : advanced rendering techniques / [edited by] Wolfgang Engel.

by Engel, Wolfgang F.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2008] (2).
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 794.8151 INT 2010] (4).
Game development essentials : Online game development / Rick Hall, Jeannie Novak.

by Hall, Rick | Novak, Jeannie, 1966-.

Publisher: Clifton Park, NY : Delmar/Cengage Learning, c2008Other title: Online game development.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 HAL 2008] (2).
Collaborative online game creation / Nanu Swamy and Naveena Aswadhati.

by Swamy, Nanu.

Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SWA 2009] (1).
ShaderX7 : advanced rendering techniques / [edited by] Wolfgang Engel ; Charles River Media.

by Engel, Wolfgang F | Charles River Media (Firm).

Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Other title: Shader X7.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SHA 2009] (2).
AI game programming wisdom 4 / edited by Steve Rabin.

by Rabin, Steve.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 AIG 2008] (2).
Emotion notions : modeling personality in game character AI / Erik Henry Vick.

by Vick, Erik Henry.

Publisher: Boston, MA : Course Technology/Cengage Learning, c2010Availability: Items available for loan: Taylor's Library-TU [Call number: 006.3 VIC 2010] (2).
Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri.

by Prayaga, Lakshmi | Suri, Hamsa.

Publisher: Boston, MA : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 PRA 2008] (2).
Game creation for teens / Jason Darby.

by Darby, Jason, 1972-.

Publisher: Boston : Course Technology Cengage Learning, c2008Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81536 DAR 2008] (2).
AI game engine programming / Brian Schwab.

by Schwab, Brian.

Edition: 2nd ed.Publisher: Boston, MA : Course Technology, Cengage Learning, c2009Availability: Items available for loan: Taylor's Library-TU [Call number: 794.81526 SCH 2009] (2).