Normal view MARC view ISBD view

3D Studio MAX : building complex models / R. Shamms Mortier.

By: Mortier, Shamms.
Series: Graphics series. Publisher: Rockland, Mass. : Charles River Media, c2001Description: xxviii, 420 p. ; 24 cm.ISBN: 1584500298.Subject(s): 3D studio | Computer animation | Computer graphicsDDC classification: 006.696
Contents:
Foreword. - Introduction. - Section A. Internal Modeling Tools. - Ch. 1. Basic Training. - Ch. 2. Splinediferous. - Ch. 3. Lofty Ambitions. - Ch. 4. Compound Interest. - Ch. 5. Patching Reality. - Section B. Plug-Ins Bazaar. - Ch. 6. Surf's Up!. - Ch. 7. Digimation Nation. - Ch. 8. Sisyphus Succeeds. - Ch. 9. The Nature Of Things. - Section C. Shareware/Freeware Modeling Plug-Ins. - Ch. 10. On The Port Side. - Ch. 11. Plug-Ins Are Free At MAX3D. - Ch. 12. The Corner Cafe. - Section D. Particle System Modeling. - Ch. 13. Sisyphus Climbs Again. - Ch. 14. Particulate Matters. - Section E. Modeling With Fire And Light. - Ch. 15. Four Bright Spots. - Section F. Twisted Reality. - Ch. 16. Modify Me. - Ch. 17. Plugging The Gaps. - Ch. 18. Array's & Warps. - Section G. Shaking Hands. - Ch. 19. No Software Is An Island. - Ch. 20. Real Illusions. - Ch. 21. CDs Galore. - Section H. Miracles With Matherials. - Ch. 22. The Material World. - Ch. 23. Gimmee That Plug. - Ch. 24. Deeper Than Paint. - I. Render My World. - Ch. 25. Picture Perfect. - Section J. Color Plate Details. - Ch. 26. In The Gallery. - Appendix A. What's on the CD?. - Appendix B. Contributor Biographies. - Index.
Summary: 3D Studio Max: Building Complex Models focuses on major areas of modeling, enabling users to conquer a significant set of tools before moving onto the next. The in-depth coverage of this key aspect ensures that new and experienced users can successfully conquer all of Max's modeling tools. All internal modelling options and numerous plug-ins thoroughly covered through a variety of tutorials, including four very detailed projects that integrate an array of skills, tools, and techniques. The book details how to use the additional Material Creation and Management tools including the Displacement Mapping Channel, the Digimation Texture Lab and MaxMatter plug-ins. Additionally, the widely-used Right Hemisphere's Deep Paint 3D and Darkling Simulations Simbiont Max are covered in detail. - Back cover.
Item type Current location Call number Copy number Status Notes Date due Barcode
Accompanying Material (Media Resource) Taylor's Library-TU
006.696 MOR (Browse shelf) 1 Available SOCIT,15009,03,CL 1000109584

"Compatible with versions 3.1 and 4.0" - Cover

Foreword. - Introduction. - Section A. Internal Modeling Tools. - Ch. 1. Basic Training. - Ch. 2. Splinediferous. - Ch. 3. Lofty Ambitions. - Ch. 4. Compound Interest. - Ch. 5. Patching Reality. - Section B. Plug-Ins Bazaar. - Ch. 6. Surf's Up!. - Ch. 7. Digimation Nation. - Ch. 8. Sisyphus Succeeds. - Ch. 9. The Nature Of Things. - Section C. Shareware/Freeware Modeling Plug-Ins. - Ch. 10. On The Port Side. - Ch. 11. Plug-Ins Are Free At MAX3D. - Ch. 12. The Corner Cafe. - Section D. Particle System Modeling. - Ch. 13. Sisyphus Climbs Again. - Ch. 14. Particulate Matters. - Section E. Modeling With Fire And Light. - Ch. 15. Four Bright Spots. - Section F. Twisted Reality. - Ch. 16. Modify Me. - Ch. 17. Plugging The Gaps. - Ch. 18. Array's & Warps. - Section G. Shaking Hands. - Ch. 19. No Software Is An Island. - Ch. 20. Real Illusions. - Ch. 21. CDs Galore. - Section H. Miracles With Matherials. - Ch. 22. The Material World. - Ch. 23. Gimmee That Plug. - Ch. 24. Deeper Than Paint. - I. Render My World. - Ch. 25. Picture Perfect. - Section J. Color Plate Details. - Ch. 26. In The Gallery. - Appendix A. What's on the CD?. - Appendix B. Contributor Biographies. - Index.

3D Studio Max: Building Complex Models focuses on major areas of modeling, enabling users to conquer a significant set of tools before moving onto the next. The in-depth coverage of this key aspect ensures that new and experienced users can successfully conquer all of Max's modeling tools. All internal modelling options and numerous plug-ins thoroughly covered through a variety of tutorials, including four very detailed projects that integrate an array of skills, tools, and techniques. The book details how to use the additional Material Creation and Management tools including the Displacement Mapping Channel, the Digimation Texture Lab and MaxMatter plug-ins. Additionally, the widely-used Right Hemisphere's Deep Paint 3D and Darkling Simulations Simbiont Max are covered in detail. - Back cover.

Accompanied by : 1 computer optical disc (4 3/4 in.)